Fix snap in 2.8 after poor merge from master
If you merge from master to blender2.8 after a commit, remember to test in 2.8, otherwise what is the point? Specially if it's a non-essential commit such asc9817c67fc
. Bug introduced on:f4155d3778
(the merge that included the above commit).
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Notes:
blender-bot
2023-02-14 06:48:39 +01:00
Referenced by issue #52057, Snapping Element holding Control Crashes Blender
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@ -153,7 +153,7 @@ struct SnapObjectContext {
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obmat = ob->obmat;\
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CODE\
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}\
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for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {\
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for (Base *base = sctx->scene_layer->object_bases.first; base != NULL; base = base->next) {\
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if ((BASE_VISIBLE_NEW(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&\
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!((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||\
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(snap_select == SNAP_NOT_ACTIVE && base == base_act)))\
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