Pydoc: Fix multiple bpy.type modules

This commit is contained in:
Aaron Carlisle 2018-04-15 11:42:52 -04:00
parent 7bccd21afa
commit 447622f717
Notes: blender-bot 2023-02-14 06:02:00 +01:00
Referenced by issue #54608, MacOS compilation error in clog.c
78 changed files with 0 additions and 223 deletions

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@ -35,4 +35,3 @@ Types
:glob:
bge.types.*

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@ -1,8 +1,6 @@
BL_ActionActuator(SCA_IActuator)
================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: BL_ActionActuator(SCA_IActuator)
@ -75,4 +73,3 @@ base class --- :class:`SCA_IActuator`
The name of the property that is set to the current frame number.
:type: string

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@ -1,8 +1,6 @@
BL_ArmatureActuator(SCA_IActuator)
==================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: BL_ArmatureActuator(SCA_IActuator)
@ -58,4 +56,3 @@ base class --- :class:`SCA_IActuator`
The influence this actuator will set on the constraint it controls.
:type: float.

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@ -1,8 +1,6 @@
BL_ArmatureBone(PyObjectPlus)
=============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: BL_ArmatureBone(PyObjectPlus)

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@ -1,8 +1,6 @@
BL_ArmatureChannel(PyObjectPlus)
================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: BL_ArmatureChannel(PyObjectPlus)
@ -275,4 +273,3 @@ base class --- :class:`PyObjectPlus`
.. note::
You can read the result of the calculation in rotation or euler_rotation attributes after setting this attribute.

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@ -1,8 +1,6 @@
BL_ArmatureConstraint(PyObjectPlus)
===================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: BL_ArmatureConstraint(PyObjectPlus)
@ -126,4 +124,3 @@ base class --- :class:`PyObjectPlus`
Additional mode for IK constraint. Currently only used for Distance constraint:
:type: integer

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@ -1,8 +1,6 @@
BL_ArmatureObject(KX_GameObject)
================================
.. module:: bge.types
base class --- :class:`KX_GameObject`
.. class:: BL_ArmatureObject(KX_GameObject)
@ -31,4 +29,3 @@ base class --- :class:`KX_GameObject`
This action is unecessary if a KX_ArmatureActuator with mode run is active
or if an action is playing. Use this function in other cases. It must be called
on each frame to ensure that the armature is updated continously.

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@ -1,8 +1,6 @@
BL_Shader(PyObjectPlus)
=======================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: BL_Shader(PyObjectPlus)
@ -227,4 +225,3 @@ base class --- :class:`PyObjectPlus`
.. method:: validate()
Validate the shader object.

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@ -1,8 +1,6 @@
BL_ShapeActionActuator(SCA_IActuator)
=====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: BL_ShapeActionActuator(SCA_IActuator)

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@ -1,8 +1,6 @@
CListValue(CPropValue)
======================
.. module:: bge.types
base class --- :class:`CPropValue`
.. class:: CListValue(CPropValue)
@ -69,4 +67,3 @@ base class --- :class:`CPropValue`
.. warning::
The id can't be stored as an integer in game object properties, as those only have a limited range that the id may not be contained in. Instead an id can be stored as a string game property and converted back to an integer for use in from_id lookups.

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@ -1,11 +1,8 @@
CPropValue(CValue)
==================
.. module:: bge.types
base class --- :class:`CValue`
.. class:: CPropValue(CValue)
This class has no python functions

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@ -1,8 +1,6 @@
CValue(PyObjectPlus)
====================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: CValue(PyObjectPlus)

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@ -1,8 +1,6 @@
KX_ArmatureSensor(SCA_ISensor)
==============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: KX_ArmatureSensor(SCA_ISensor)

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@ -1,8 +1,6 @@
KX_BlenderMaterial(PyObjectPlus)
================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_BlenderMaterial(PyObjectPlus)
@ -182,4 +180,3 @@ base class --- :class:`PyObjectPlus`
:return: the material's index
:rtype: integer

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@ -1,8 +1,6 @@
KX_Camera(KX_GameObject)
========================
.. module:: bge.types
base class --- :class:`KX_GameObject`
.. class:: KX_Camera(KX_GameObject)

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@ -1,8 +1,6 @@
KX_CameraActuator(SCA_IActuator)
================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_CameraActuator(SCA_IActuator)
@ -44,4 +42,3 @@ base class --- :class:`SCA_IActuator`
the object this actuator tracks.
:type: :class:`KX_GameObject` or None

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@ -1,8 +1,6 @@
KX_CharacterWrapper(PyObjectPlus)
=================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_CharacterWrapper(PyObjectPlus)
@ -42,4 +40,3 @@ base class --- :class:`PyObjectPlus`
.. method:: jump()
The character jumps based on it's jump speed.

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@ -1,8 +1,6 @@
KX_ConstraintActuator(SCA_IActuator)
====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_ConstraintActuator(SCA_IActuator)

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@ -1,8 +1,6 @@
KX_ConstraintWrapper(PyObjectPlus)
==================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_ConstraintWrapper(PyObjectPlus)
@ -140,4 +138,3 @@ base class --- :class:`PyObjectPlus`
- :class:`~bge.constraints.CONETWIST_CONSTRAINT`
- :class:`~bge.constraints.VEHICLE_CONSTRAINT`
- :class:`~bge.constraints.GENERIC_6DOF_CONSTRAINT`

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@ -1,8 +1,6 @@
KX_FontObject(KX_GameObject)
============================
.. module:: bge.types
base class --- :class:`KX_GameObject`
.. class:: KX_FontObject(KX_GameObject)
@ -29,4 +27,3 @@ base class --- :class:`KX_GameObject`
The text displayed by this Font object.
:type: string

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@ -1,8 +1,6 @@
KX_GameActuator(SCA_IActuator)
==============================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_GameActuator(SCA_IActuator)
@ -20,4 +18,3 @@ base class --- :class:`SCA_IActuator`
The mode of this actuator. Can be on of :ref:`these constants <game-actuator>`
:type: Int

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@ -1,8 +1,6 @@
KX_GameObject(SCA_IObject)
==========================
.. module:: bge.types
base class --- :class:`SCA_IObject`
.. class:: KX_GameObject(SCA_IObject)

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@ -1,8 +1,6 @@
KX_LibLoadStatus(PyObjectPlus)
==============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_LibLoadStatus(PyObjectPlus)
@ -48,4 +46,3 @@ base class --- :class:`PyObjectPlus`
The amount of time, in seconds, the lib load took (0 until the operation is complete).
:type: float

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@ -1,8 +1,6 @@
KX_LightObject(KX_GameObject)
=============================
.. module:: bge.types
base class --- :class:`KX_GameObject`
.. class:: KX_LightObject(KX_GameObject)
@ -161,4 +159,3 @@ base class --- :class:`KX_GameObject`
.. note::
Higher values result in a more focused light source.

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@ -1,8 +1,6 @@
KX_MeshProxy(SCA_IObject)
=========================
.. module:: bge.types
base class --- :class:`SCA_IObject`
.. class:: KX_MeshProxy(SCA_IObject)
@ -131,4 +129,3 @@ base class --- :class:`SCA_IObject`
:type uv_index: integer
:arg uv_index_from: optional uv index to copy from, -1 to transform the current uv.
:type uv_index_from: integer

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@ -1,8 +1,6 @@
KX_MouseActuator(SCA_IActuator)
====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_MouseActuator(SCA_IActuator)
@ -100,4 +98,3 @@ base class --- :class:`SCA_IActuator`
The current rotational offset caused by the mouse actuator in degrees.
:type: list (vector of 2 floats)

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@ -1,8 +1,6 @@
KX_MouseFocusSensor(SCA_MouseSensor)
====================================
.. module:: bge.types
base class --- :class:`SCA_MouseSensor`
.. class:: KX_MouseFocusSensor(SCA_MouseSensor)

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@ -1,8 +1,6 @@
KX_NavMeshObject(KX_GameObject)
===============================
.. module:: bge.types
base class --- :class:`KX_GameObject`
.. class:: KX_NavMeshObject(KX_GameObject)
@ -44,4 +42,3 @@ base class --- :class:`KX_GameObject`
Rebuild the navigation mesh.
:return: None

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@ -1,8 +1,6 @@
KX_NearSensor(KX_TouchSensor)
=============================
.. module:: bge.types
base class --- :class:`KX_TouchSensor`
.. class:: KX_NearSensor(KX_TouchSensor)
@ -20,4 +18,3 @@ base class --- :class:`KX_TouchSensor`
The near sensor deactivates when the object exceeds this distance.
:type: float

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@ -1,8 +1,6 @@
KX_NetworkMessageActuator(SCA_IActuator)
========================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_NetworkMessageActuator(SCA_IActuator)
@ -32,4 +30,3 @@ base class --- :class:`SCA_IActuator`
Send a property instead of a regular body message.
:type: boolean

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@ -1,8 +1,6 @@
KX_NetworkMessageSensor(SCA_ISensor)
====================================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: KX_NetworkMessageSensor(SCA_ISensor)
@ -34,5 +32,3 @@ base class --- :class:`SCA_ISensor`
The list of message bodies received. (read-only).
:type: list of strings

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@ -1,8 +1,6 @@
KX_ObjectActuator(SCA_IActuator)
================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_ObjectActuator(SCA_IActuator)
@ -126,4 +124,3 @@ base class --- :class:`SCA_IActuator`
The object that is used as reference to compute the velocity for the servo controller.
:type: :class:`KX_GameObject` or None

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@ -1,8 +1,6 @@
KX_ParentActuator(SCA_IActuator)
================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_ParentActuator(SCA_IActuator)
@ -35,4 +33,3 @@ base class --- :class:`SCA_IActuator`
Effective only if the shape is not added to the parent compound shape.
:type: boolean

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@ -1,8 +1,6 @@
KX_PolyProxy(SCA_IObject)
=========================
.. module:: bge.types
base class --- :class:`SCA_IObject`
.. class:: KX_PolyProxy(SCA_IObject)
@ -136,4 +134,3 @@ base class --- :class:`SCA_IObject`
:return: mesh proxy
:rtype: :class:`MeshProxy`

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@ -1,8 +1,6 @@
KX_RadarSensor(KX_NearSensor)
=============================
.. module:: bge.types
base class --- :class:`KX_NearSensor`
.. class:: KX_RadarSensor(KX_NearSensor)
@ -41,4 +39,3 @@ base class --- :class:`KX_NearSensor`
KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z,
KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z

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@ -1,8 +1,6 @@
KX_RaySensor(SCA_ISensor)
=========================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: KX_RaySensor(SCA_ISensor)
@ -75,4 +73,3 @@ base class --- :class:`SCA_ISensor`
* KX_RAY_AXIS_NEG_X
* KX_RAY_AXIS_NEG_Y
* KX_RAY_AXIS_NEG_Z

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@ -1,8 +1,6 @@
KX_SCA_AddObjectActuator(SCA_IActuator)
=======================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SCA_AddObjectActuator(SCA_IActuator)
@ -52,4 +50,3 @@ base class --- :class:`SCA_IActuator`
adds the object without needing to calling SCA_PythonController.activate()
.. note:: Use objectLastCreated to get the newly created object.

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@ -1,8 +1,6 @@
KX_SCA_DynamicActuator(SCA_IActuator)
=====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
@ -26,4 +24,3 @@ base class --- :class:`SCA_IActuator`
the mass value for the KX_DYN_SET_MASS operation.
:type: float

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@ -1,8 +1,6 @@
KX_SCA_EndObjectActuator(SCA_IActuator)
=======================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SCA_EndObjectActuator(SCA_IActuator)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IActuator`
Edit Object Actuator (in End Object mode)
This actuator has no python methods.

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@ -1,8 +1,6 @@
KX_SCA_ReplaceMeshActuator(SCA_IActuator)
=========================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SCA_ReplaceMeshActuator(SCA_IActuator)
@ -86,4 +84,3 @@ base class --- :class:`SCA_IActuator`
.. method:: instantReplaceMesh()
Immediately replace mesh without delay.

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@ -1,8 +1,6 @@
KX_Scene(PyObjectPlus)
======================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_Scene(PyObjectPlus)
@ -183,4 +181,3 @@ base class --- :class:`PyObjectPlus`
.. method:: drawObstacleSimulation()
Draw debug visualization of obstacle simulation.

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@ -1,8 +1,6 @@
KX_SceneActuator(SCA_IActuator)
===============================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SceneActuator(SCA_IActuator)
@ -46,4 +44,3 @@ base class --- :class:`SCA_IActuator`
The mode of the actuator.
:type: integer from 0 to 5.

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@ -1,8 +1,6 @@
KX_SoundActuator(SCA_IActuator)
===============================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SoundActuator(SCA_IActuator)
@ -112,4 +110,3 @@ base class --- :class:`SCA_IActuator`
Stops the sound.
:return: None

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@ -1,8 +1,6 @@
KX_StateActuator(SCA_IActuator)
===============================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_StateActuator(SCA_IActuator)
@ -26,4 +24,3 @@ base class --- :class:`SCA_IActuator`
The bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state.
:type: integer

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@ -1,8 +1,6 @@
KX_SteeringActuator(SCA_IActuator)
==================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_SteeringActuator(SCA_IActuator)
@ -68,4 +66,3 @@ base class --- :class:`SCA_IActuator`
Path update period
:type: int

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@ -1,8 +1,6 @@
KX_TouchSensor(SCA_ISensor)
===========================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: KX_TouchSensor(SCA_ISensor)
@ -44,4 +42,3 @@ base class --- :class:`SCA_ISensor`
The material of the object in the face hit by the ray. (read-only).
:type: string

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@ -1,8 +1,6 @@
KX_TrackToActuator(SCA_IActuator)
=================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_TrackToActuator(SCA_IActuator)

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@ -1,8 +1,6 @@
KX_VehicleWrapper(PyObjectPlus)
===============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_VehicleWrapper(PyObjectPlus)
@ -163,4 +161,3 @@ base class --- :class:`PyObjectPlus`
:arg wheelIndex: the wheel index
:type wheelIndex: integer

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@ -1,8 +1,6 @@
KX_VertexProxy(SCA_IObject)
===========================
.. module:: bge.types
base class --- :class:`SCA_IObject`
.. class:: KX_VertexProxy(SCA_IObject)
@ -206,4 +204,3 @@ base class --- :class:`SCA_IObject`
:type: sequence of floats [r, g, b]
:arg normal: the new normal of this vertex.

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@ -1,8 +1,6 @@
KX_VisibilityActuator(SCA_IActuator)
====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_VisibilityActuator(SCA_IActuator)
@ -26,4 +24,3 @@ base class --- :class:`SCA_IActuator`
whether the visibility/occlusion should be propagated to all children of the object.
:type: boolean

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@ -1,8 +1,6 @@
KX_WorldInfo(PyObjectPlus)
=============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_WorldInfo(PyObjectPlus)

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@ -1,8 +1,6 @@
PyObjectPlus
============
.. module:: bge.types
.. class:: PyObjectPlus
PyObjectPlus base class of most other types in the Game Engine.
@ -18,4 +16,3 @@ PyObjectPlus
The invalid attribute allows testing for this case without exception handling.
:type: boolean

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@ -1,8 +1,6 @@
SCA_2DFilterActuator(SCA_IActuator)
===================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: SCA_2DFilterActuator(SCA_IActuator)
@ -46,4 +44,3 @@ base class --- :class:`SCA_IActuator`
argument for motion blur filter.
:type: float (0.0-100.0)

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@ -1,8 +1,6 @@
SCA_ANDController(SCA_IController)
==================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_ANDController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An AND controller activates only when all linked sensors are activated.
There are no special python methods for this controller.

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@ -1,8 +1,6 @@
SCA_ActuatorSensor(SCA_ISensor)
===============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_ActuatorSensor(SCA_ISensor)
@ -16,4 +14,3 @@ base class --- :class:`SCA_ISensor`
the name of the actuator that the sensor is monitoring.
:type: string

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@ -1,11 +1,8 @@
SCA_AlwaysSensor(SCA_ISensor)
=============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_AlwaysSensor(SCA_ISensor)
This sensor is always activated.

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@ -1,8 +1,6 @@
SCA_DelaySensor(SCA_ISensor)
============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_DelaySensor(SCA_ISensor)
@ -36,4 +34,3 @@ base class --- :class:`SCA_ISensor`
1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
:type: integer

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@ -1,11 +1,8 @@
SCA_IActuator(SCA_ILogicBrick)
==============================
.. module:: bge.types
base class --- :class:`SCA_ILogicBrick`
.. class:: SCA_IActuator(SCA_ILogicBrick)
Base class for all actuator logic bricks.

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@ -1,8 +1,6 @@
SCA_IController(SCA_ILogicBrick)
================================
.. module:: bge.types
base class --- :class:`SCA_ILogicBrick`
.. class:: SCA_IController(SCA_ILogicBrick)
@ -52,4 +50,3 @@ base class --- :class:`SCA_ILogicBrick`
.. note::
Order of execution between high priority controllers is not guaranteed.

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@ -1,8 +1,6 @@
SCA_ILogicBrick(CValue)
=======================
.. module:: bge.types
base class --- :class:`CValue`
.. class:: SCA_ILogicBrick(CValue)
@ -26,4 +24,3 @@ base class --- :class:`CValue`
The name of this logic brick (read-only).
:type: string

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@ -1,11 +1,8 @@
SCA_IObject(CValue)
===================
.. module:: bge.types
base class --- :class:`CValue`
.. class:: SCA_IObject(CValue)
This class has no python functions

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@ -1,8 +1,6 @@
SCA_ISensor(SCA_ILogicBrick)
============================
.. module:: bge.types
base class --- :class:`SCA_ILogicBrick`
.. class:: SCA_ISensor(SCA_ILogicBrick)
@ -98,4 +96,3 @@ base class --- :class:`SCA_ILogicBrick`
Reset sensor internal state, effect depends on the type of sensor and settings.
The sensor is put in its initial state as if it was just activated.

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@ -1,8 +1,6 @@
SCA_JoystickSensor(SCA_ISensor)
===============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_JoystickSensor(SCA_ISensor)
@ -130,4 +128,3 @@ base class --- :class:`SCA_ISensor`
:type buttonIndex: integer
:return: The current pressed state of the specified button.
:rtype: boolean

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@ -1,8 +1,6 @@
SCA_KeyboardSensor(SCA_ISensor)
===============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_KeyboardSensor(SCA_ISensor)
@ -61,4 +59,3 @@ base class --- :class:`SCA_ISensor`
:type keycode: integer
:return: The state of the given key, can be one of :ref:`these constants<input-status>`
:rtype: int

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@ -1,8 +1,6 @@
SCA_MouseSensor(SCA_ISensor)
============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_MouseSensor(SCA_ISensor)
@ -36,4 +34,3 @@ base class --- :class:`SCA_ISensor`
:type button: int
:return: The state of the given key, can be one of :ref:`these constants<input-status>`
:rtype: int

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@ -1,8 +1,6 @@
SCA_NANDController(SCA_IController)
===================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_NANDController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An NAND controller activates when all linked sensors are not active.
There are no special python methods for this controller.

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@ -1,8 +1,6 @@
SCA_NORController(SCA_IController)
==================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_NORController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An NOR controller activates only when all linked sensors are de-activated.
There are no special python methods for this controller.

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@ -1,8 +1,6 @@
SCA_ORController(SCA_IController)
=================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_ORController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An OR controller activates when any connected sensor activates.
There are no special python methods for this controller.

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@ -1,8 +1,6 @@
SCA_PropertyActuator(SCA_IActuator)
===================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: SCA_PropertyActuator(SCA_IActuator)
@ -26,4 +24,3 @@ base class --- :class:`SCA_IActuator`
TODO - add constants to game logic dict!.
:type: integer

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@ -1,8 +1,6 @@
SCA_PropertySensor(SCA_ISensor)
===============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_PropertySensor(SCA_ISensor)
@ -38,4 +36,3 @@ base class --- :class:`SCA_ISensor`
the maximum value of the range used to evaluate the property when in interval mode.
:type: string

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@ -1,8 +1,6 @@
SCA_PythonController(SCA_IController)
=====================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_PythonController(SCA_IController)
@ -51,4 +49,3 @@ base class --- :class:`SCA_IController`
:arg actuator: The actuator to operate on.
:type actuator: actuator or the actuator name as a string

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@ -1,8 +1,6 @@
SCA_PythonJoystick(PyObjectPlus)
================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: SCA_PythonJoystick(PyObjectPlus)
@ -74,4 +72,3 @@ base class --- :class:`PyObjectPlus`
The number of hats for the joystick at this index. (read-only).
:type: integer

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@ -1,8 +1,6 @@
SCA_PythonKeyboard(PyObjectPlus)
================================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: SCA_PythonKeyboard(PyObjectPlus)
@ -34,4 +32,3 @@ base class --- :class:`PyObjectPlus`
:arg text: New clipboard text
:type text: string

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@ -1,8 +1,6 @@
SCA_PythonMouse(PyObjectPlus)
=============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: SCA_PythonMouse(PyObjectPlus)
@ -32,4 +30,3 @@ base class --- :class:`PyObjectPlus`
The visibility of the mouse cursor.
:type: boolean

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@ -1,8 +1,6 @@
SCA_RandomActuator(SCA_IActuator)
=================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: SCA_RandomActuator(SCA_IActuator)
@ -124,4 +122,3 @@ base class --- :class:`SCA_IActuator`
The half-life 'time' is characterized by half_life.
:type half_life: float

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@ -1,8 +1,6 @@
SCA_RandomSensor(SCA_ISensor)
=============================
.. module:: bge.types
base class --- :class:`SCA_ISensor`
.. class:: SCA_RandomSensor(SCA_ISensor)
@ -20,4 +18,3 @@ base class --- :class:`SCA_ISensor`
The seed of the random number generator.
:type: integer

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@ -1,8 +1,6 @@
SCA_XNORController(SCA_IController)
===================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_XNORController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An XNOR controller activates when all linked sensors are the same (activated or inative).
There are no special python methods for this controller.

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@ -1,8 +1,6 @@
SCA_XORController(SCA_IController)
==================================
.. module:: bge.types
base class --- :class:`SCA_IController`
.. class:: SCA_XORController(SCA_IController)
@ -10,4 +8,3 @@ base class --- :class:`SCA_IController`
An XOR controller activates when there is the input is mixed, but not when all are on or off.
There are no special python methods for this controller.