cleanup: redundant tri-normal calculation

This commit is contained in:
Campbell Barton 2014-12-27 16:36:31 +11:00 committed by Sergey Sharybin
parent e436c83be0
commit 4508642489
1 changed files with 1 additions and 3 deletions

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@ -65,9 +65,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
float idist;
float p1[3];
float plane_normal[3], hit_point[3];
normal_tri_v3(plane_normal, v0, v1, v2);
float hit_point[3];
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {