Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but the editor is. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7955
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blender-bot
2023-02-14 09:33:11 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83 Referenced by issue #76894, Mesh cage appears outside of Clipping Region in Edit mode in Material and Render preview
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@ -319,7 +319,9 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
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else {
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struct NearestVertUserData data = {{0}};
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const struct NearestVertUserData_Hit *hit = NULL;
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const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT;
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const eV3DProjTest clip_flag = RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d) ?
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V3D_PROJ_TEST_CLIP_DEFAULT :
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V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB;
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BMesh *prev_select_bm = NULL;
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static struct {
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