Fix T88567: Cryptomatte only works for the first View Layer.

The view layer was always set to 0. This patch increments it.
This commit is contained in:
Jeroen Bakker 2021-06-02 10:05:39 +02:00
parent 507c19c0f7
commit 46447594de
Notes: blender-bot 2023-02-14 09:33:11 +01:00
Referenced by issue #88567, Cryptomatte only works for the first View Layer
1 changed files with 3 additions and 3 deletions

View File

@ -118,9 +118,9 @@ void CryptomatteNode::input_operations_from_render_source(
return;
}
const short cryptomatte_layer_id = 0;
short view_layer_id = 0;
const std::string prefix = prefix_from_node(context, node);
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
LISTBASE_FOREACH_INDEX (ViewLayer *, view_layer, &scene->view_layers, view_layer_id) {
RenderLayer *render_layer = RE_GetRenderLayer(render_result, view_layer->name);
if (render_layer) {
LISTBASE_FOREACH (RenderPass *, render_pass, &render_layer->passes) {
@ -129,7 +129,7 @@ void CryptomatteNode::input_operations_from_render_source(
RenderLayersProg *op = new RenderLayersProg(
render_pass->name, DataType::Color, render_pass->channels);
op->setScene(scene);
op->setLayerId(cryptomatte_layer_id);
op->setLayerId(view_layer_id);
op->setRenderData(context.getRenderData());
op->setViewName(context.getViewName());
r_input_operations.append(op);