Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2018-04-23 12:59:57 +02:00
commit 46a0e72540
1 changed files with 24 additions and 0 deletions

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@ -277,6 +277,7 @@ static void animrecord_check_state(Scene *scene, ID *id, wmTimer *animtimer)
/* if playback has just looped around, we need to add a new NLA track+strip to allow a clean pass to occur */
if ((sad) && (sad->flag & ANIMPLAY_FLAG_JUMPED)) {
AnimData *adt = BKE_animdata_from_id(id);
const bool is_first = (adt) && (adt->nla_tracks.first == NULL);
/* perform push-down manually with some differences
* NOTE: BKE_nla_action_pushdown() sync warning...
@ -297,6 +298,29 @@ static void animrecord_check_state(Scene *scene, ID *id, wmTimer *animtimer)
strip->extendmode = NLASTRIP_EXTEND_NOTHING;
strip->flag &= ~(NLASTRIP_FLAG_AUTO_BLENDS | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_ACTIVE);
/* copy current "action blending" settings from adt to the strip,
* as it was keyframed with these settings, so omitting them will
* change the effect [T54766]
*/
if (is_first == false) {
strip->blendmode = adt->act_blendmode;
strip->influence = adt->act_influence;
if (adt->act_influence < 1.0f) {
/* enable "user-controlled" influence (which will insert a default keyframe)
* so that the influence doesn't get lost on the new update
*
* NOTE: An alternative way would have been to instead hack the influence
* to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE
* is disabled but auto-blending isn't being used. However, that approach
* is a bit hacky/hard to discover, and may cause backwards compatability issues,
* so it's better to just do it this way.
*/
strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE;
BKE_nlastrip_validate_fcurves(strip);
}
}
/* also, adjust the AnimData's action extend mode to be on
* 'nothing' so that previous result still play
*/