Fix T55349: crash adding paint slot when object is on hidden layer

use better poll and get ob with 'ED_object_active_context' (instead of
'CTX_data_active_object')

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3467
This commit is contained in:
Philipp Oeser 2018-06-11 09:12:29 +02:00
parent d0a16772ad
commit 474a145d78
Notes: blender-bot 2023-02-14 05:46:39 +01:00
Referenced by issue #55349, Crash when switch layer on texture paint mode
1 changed files with 4 additions and 3 deletions

View File

@ -83,6 +83,7 @@
#include "UI_interface.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_paint.h"
@ -5680,7 +5681,7 @@ static Image *proj_paint_image_create(wmOperator *op, Main *bmain)
static bool proj_paint_add_slot(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
Object *ob = ED_object_active_context(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
@ -5772,7 +5773,7 @@ static int texture_paint_add_texture_paint_slot_invoke(bContext *C, wmOperator *
{
char imagename[MAX_ID_NAME - 2];
Main *bmain = CTX_data_main(C);
Object *ob = CTX_data_active_object(C);
Object *ob = ED_object_active_context(C);
Material *ma = give_current_material(ob, ob->actcol);
int type = RNA_enum_get(op->ptr, "type");
@ -5810,7 +5811,7 @@ void PAINT_OT_add_texture_paint_slot(wmOperatorType *ot)
/* api callbacks */
ot->invoke = texture_paint_add_texture_paint_slot_invoke;
ot->exec = texture_paint_add_texture_paint_slot_exec;
ot->poll = ED_operator_region_view3d_active;
ot->poll = ED_operator_object_active;
/* flags */
ot->flag = OPTYPE_UNDO;