Collada - remove no longer used functions (moved to collada_utils)

This commit is contained in:
Gaia Clary 2017-03-23 14:09:00 +01:00
parent 51d4743033
commit 476f5c473a
1 changed files with 0 additions and 75 deletions

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@ -463,81 +463,6 @@ std::string ControllerExporter::add_joints_source(Object *ob_arm, ListBase *defb
return source_id;
}
static float get_property(Bone *bone, const char *key, float def)
{
float result = def;
if (bone->prop) {
IDProperty *property = IDP_GetPropertyFromGroup(bone->prop, key);
if (property) {
switch (property->type) {
case IDP_INT:
result = (float)(IDP_Int(property));
break;
case IDP_FLOAT:
result = (float)(IDP_Float(property));
break;
case IDP_DOUBLE:
result = (float)(IDP_Double(property));
break;
default:
result = def;
}
}
}
return result;
}
/**
* This function creates an arbitrary rest pose matrix from
* data provided as custom properties. This is a workaround
* for support of maya's restpose matrix which can be arbitrary
* in opposition to Blender where the Rest pose Matrix is always
* the Identity matrix.
*
* The custom properties are:
*
* restpose_scale_x
* restpose_scale_y
* restpose_scale_z
*
* restpose_rot_x
* restpose_rot_y
* restpose_rot_z
*
* restpose_loc_x
* restpose_loc_y
* restpose_loc_z
*
* The matrix is only setup if the scale AND the rot properties are defined.
* The presence of the loc properties is optional.
*
* This feature has been implemented to support Second Life "Fitted Mesh"
* TODO: Check if an arbitrary rest pose matrix makes sense within Blender.
* Eventually leverage the custom property data into an "official"
* Edit_bone Property
*/
static void create_restpose_mat(Bone *bone, float mat[4][4])
{
float loc[3] = {
get_property(bone, "restpose_loc_x", 0.0),
get_property(bone, "restpose_loc_y", 0.0),
get_property(bone, "restpose_loc_z", 0.0)
};
float rot[3] = {
DEG2RADF(get_property(bone, "restpose_rot_x", 0.0)),
DEG2RADF(get_property(bone, "restpose_rot_y", 0.0)),
DEG2RADF(get_property(bone, "restpose_rot_z", 0.0))
};
float scale[3] = {
get_property(bone, "restpose_scale_x", 1.0),
get_property(bone, "restpose_scale_y", 1.0),
get_property(bone, "restpose_scale_z", 1.0)
};
loc_eulO_size_to_mat4(mat, loc, rot, scale, 6);
}
std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
{