Fix error in high bit-depth image tile drawing
From @1xundoredo in D2824
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Notes:
blender-bot
2023-02-14 06:35:58 +01:00
Referenced by issue #52663, SEGV when D.images.remove(D.images[0], do_unlink=True)
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@ -682,10 +682,10 @@ int GPU_verify_image(
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if (do_color_management) {
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srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(float) * 4, "floar_buf_col_cor");
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gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
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frect = srgb_frect + texwinsy * ibuf->x + texwinsx;
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frect = srgb_frect + (4 * (texwinsy * ibuf->x + texwinsx));
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}
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else {
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frect = ibuf->rect_float + texwinsy * ibuf->x + texwinsx;
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frect = ibuf->rect_float + (ibuf->channels * (texwinsy * ibuf->x + texwinsx));
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}
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}
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else {
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