Fix T49086: UV Along Stroke can be set as vector input for environment texture

This commit is contained in:
Sergey Sharybin 2016-08-17 14:51:25 +02:00
parent 294eac2991
commit 47e08ee924
Notes: blender-bot 2023-02-14 07:40:58 +01:00
Referenced by issue #49086, UV Along Stroke can be set as vector input for environment texture
1 changed files with 22 additions and 2 deletions

View File

@ -428,6 +428,20 @@ static int ui_node_item_name_compare(const void *a, const void *b)
return BLI_natstrcmp(type_a->ui_name, type_b->ui_name);
}
static bool ui_node_item_special_poll(const bNodeTree *UNUSED(ntree),
const bNodeType *ntype)
{
if (STREQ(ntype->idname, "ShaderNodeUVAlongStroke")) {
/* TODO(sergey): Currently we don't have Freestyle nodes edited from
* the buttons context, so can ignore it's nodes completely.
*
* However, we might want to do some extra checks here later.
*/
return false;
}
return true;
}
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
bNodeTree *ntree = arg->ntree;
@ -452,11 +466,17 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
BLI_array_declare(sorted_ntypes);
NODE_TYPES_BEGIN(ntype) {
if (compatibility && !(ntype->compatibility & compatibility))
if (compatibility && !(ntype->compatibility & compatibility)) {
continue;
}
if (ntype->nclass != nclass)
if (ntype->nclass != nclass) {
continue;
}
if (!ui_node_item_special_poll(ntree, ntype)) {
continue;
}
BLI_array_append(sorted_ntypes, ntype);
}