Eevee: Display compositing tab.
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@ -322,7 +322,7 @@ class RENDER_PT_performance(RenderButtonsPanel, Panel):
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class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
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bl_label = "Post Processing"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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@ -337,6 +337,9 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
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split.prop(rd, "dither_intensity", text="Dither", slider=True)
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if context.scene.view_render.engine == 'BLENDER_EEVEE':
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return
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layout.separator()
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split = layout.split()
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