UI: Flip Overlays/Shading position
This brings the Object Visibility dropdown closer to overlays which also controls visibility of elements int he viewport, so it makes more sense there. Also placing the Overlays settings closer to the viewport.
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@ -217,20 +217,18 @@ class VIEW3D_HT_header(Header):
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text="",
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)
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row = layout.row(align=True)
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row.prop(shading, "type", text="", expand=True)
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sub = row.row(align=True)
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sub.enabled = shading.type != 'RENDERED'
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sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
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row = layout.row(align=True)
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row.prop(overlay, "show_overlays", icon='WIRE', text="")
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sub = row.row(align=True)
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sub.active = overlay.show_overlays
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sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
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row = layout.row(align=True)
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row.prop(shading, "type", text="", expand=True)
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sub = row.row(align=True)
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sub.enabled = shading.type != 'RENDERED'
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sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
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class VIEW3D_MT_editor_menus(Menu):
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bl_space_type = 'VIEW3D_MT_editor_menus'
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