Fix T46403: motion tracking not workig with Xcode 7 on OS X.

Caused by use of the uninitialized shape_ variable in Resize().
This commit is contained in:
Brecht Van Lommel 2015-10-10 04:08:16 +02:00 committed by Sergey Sharybin
parent 3ed22c3f3c
commit 48f7dd68f8
Notes: blender-bot 2023-02-14 10:35:28 +01:00
Referenced by issue #49887, Middle Mouse button for Rotate 3D view does not work (Mouse: Logitech MX Anywhere 2)
Referenced by issue #48020, When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all
Referenced by issue #47890, Masking vertices in weight paint doesn't work with subsurf
Referenced by issue #47769, objects with transparent materials invisible on OS X 10.11
Referenced by issue #47750, Hair particles lose position data when "Disconnect All" is used the first time from program load
Referenced by issue #47724, VSE crops video if horizontal resolution isn't divisible by 8
Referenced by issue #47495, Overlay blending mode.
Referenced by issue #47416, openGL renders do not have render slots
Referenced by issue #47322, Cloth simulation + motion blur = rendering slower 100x and driver crush.
Referenced by issue #47281, Blender crashes randomly on freshly installed windows 10 (OpenGL)
Referenced by issue #47268, Product does not launch
Referenced by issue #47217, Crash when adding tracking new tracker
Referenced by issue #47154, Sequencer strip modified with 'Mask'. Add/Subtract modes.
Referenced by issue #46998, Cannot change console scrollback value, stuck at 300
Referenced by issue #46994, Reproducible crash, apparently with carve.
Referenced by issue #46979, Cycles Normal Map anti-alias problem/bug
Referenced by issue #46986, Hair Impossible to Comb on Tail of Mesh
Referenced by issue #46929, error exporting Key configuration
Referenced by issue #46923, motion paths setting - armature calculate heads/tails switched
Referenced by issue #46861, Separate part of mesh / shares animation data with original / Is not independent copy. Editing data on new object changes data on orginal object
Referenced by issue #46798, Pose mode: Alt+I removes keyframes from all bones, not only selected
Referenced by issue #46747, sculpt appaerence "show brush" blender 2.76a
Referenced by issue #46753, Scripted driver expressions not working in material nodes
Referenced by issue #46743, Limit Rotation constraint w/ For Transform and Axis Angle rotation mode crash
Referenced by issue #46706, Blender Render Texture and Material Views Show Large Wireframes when viewing OpenSubDiv Objects
Referenced by issue #46692, Dyntopo Claystrips crashes on certain meshes
Referenced by issue #46694, Edge Loop Slide Correct UV random vertex Pin on the UV
Referenced by issue #46696, Crash when render large (>2GB) voxel data image sequence on  Windows, OsX, Ubuntu
Referenced by issue #46679, Render Image output renders correctly but Render Animation output is incorrect.
Referenced by issue #46684, As of 2.76 Cycles matcap materials no longer work
Referenced by issue #46668, CUDA out of Memory / Invalid value in ptr
Referenced by issue #46670, Volume Emission doesn't render when background is transparent
Referenced by issue #46657, VSE: Strip length jumps to a negative number
Referenced by issue #46651, select linked (L) crashes Blender when used on isolated edges, marked as seams
Referenced by issue #46654, Blender Game Engine Physics : Convex Hull and Triangle Mesh Collision Bounds error.
Referenced by issue #46636, Saving image from texture paint destroys the resolution
Referenced by issue #46628, Strips overlapping in VSE
Referenced by issue #46632, Play animation not working when cursor over F-curves n panel
Referenced by issue #46620, Using 'correct uvs' option in edge or vertex slide causes uvs to become pinned.
Referenced by issue #46621, Undo doesn't work on unparenting an object in armature-edit-mode.
Referenced by issue #46570, Blender crashes when clicking back and forth in VSE timeline
Referenced by issue #46571, Driver updated mapping node fields do not propagate to viewport when used with Material render mode
Referenced by issue #46572, Appending objects via Python API does not work under Linux
Referenced by issue #46556, [BUG] BGE Segmentation fault (core dumped)
Referenced by issue #46557, [BUG] BGE steering
Referenced by issue #46565, Segfault when rendering AVI animation to /tmp
Referenced by issue #46550, Cycles bake black
Referenced by issue #46518, Unable to change Interaction from Maya to Blender (default) and have it "stick".
Referenced by issue #46528, 2.76 48f7dd6 / GPU Experimental CUDA Out of Memory on Default Cube
NVIDIA 780 Ti 3GB
Referenced by issue #46511, Subdivision surface modifler(Pixar Open Subdivision) bug
Referenced by issue #46517, Smoke Cycle - forgets settings when moving between Domain and Flow tabs
Referenced by issue #46478, 3D Stereo Render Gui Bug
Referenced by issue #46482, Crash when undoing
Referenced by issue #46483, Sliding vertex/edges makes vertices pinned in UV editor
Referenced by issue #46467, Clean Keyframes removes the channels.
Referenced by issue #46473, Can't save to a file path with a space in it
Referenced by issue #46456, quitting while using dynotopo (dynamic topography) if you press ESC
Referenced by issue #46465, Blender Player stutters when navigating rendered image sequence
Referenced by issue #46450, the "Seams from islands" in UVs menu can't mark up edges as cyan color when select "Mark sharp" option at fist time
1 changed files with 2 additions and 1 deletions

View File

@ -61,7 +61,8 @@ class ArrayND : public BaseArray {
Resize(s0, s1, s2);
}
ArrayND(T* data, int s0, int s1, int s2) : data_(data), own_data_(false) {
ArrayND(T* data, int s0, int s1, int s2)
: shape_(0), strides_(0), data_(data), own_data_(false) {
Resize(s0, s1, s2);
}