UI: Win32 Child Windows On Top
Win32 child windows on top of parents. Short-term solution of forcing is_dialog when owned. Differential Revision: https://developer.blender.org/D9971 Reviewed by Brecht Van Lommel
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Notes:
blender-bot
2023-02-14 10:18:56 +01:00
Referenced by issue #85768, Toggle Window Fullscreen broken for New Window (Titlebar visible) Referenced by issue #85358, Renderpreview, Header jumps to bottom with open preferences and render
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@ -560,6 +560,13 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
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wmWindow *win,
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bool is_dialog)
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{
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/* On Windows, if there is a parent window then force is_dialog. Otherwise the parent
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handle is not used in window creation and they do not stay on top of parents. */
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#ifdef WIN32
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if (win->parent) {
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is_dialog = true;
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}
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#endif
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/* a new window is created when pageflip mode is required for a window */
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GHOST_GLSettings glSettings = {0};
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@ -858,13 +865,15 @@ wmWindow *WM_window_open_temp(bContext *C,
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/* changes rect to fit within desktop */
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wm_window_check_position(&rect);
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/* Reuse temporary or dialog window if one is open (but don't use a dialog for a regular
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* temporary window, or vice versa). */
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/* Reuse temporary windows when they share the same title. */
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wmWindow *win = NULL;
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LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) {
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if (WM_window_is_temp_screen(win_iter) &&
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(dialog == GHOST_IsDialogWindow(win_iter->ghostwin))) {
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win = win_iter;
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if (WM_window_is_temp_screen(win_iter)) {
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char *wintitle = GHOST_GetTitle(win_iter->ghostwin);
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if (strcmp(title, wintitle) == 0) {
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win = win_iter;
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}
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free(wintitle);
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}
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}
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