BLF can use Theme colors
For anything fancier than regular Theme colors (shading, alpha, etc.) do this: unsigned char color[4] UI_GetThemeColor[Fancy]4ubv(... color) BLF_color4ubv(fontid, color) That way the BLF color API stays simple.
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@ -65,6 +65,7 @@ void BLF_position(int fontid, float x, float y, float z);
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void BLF_size(int fontid, int size, int dpi);
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/* goal: small but useful color API */
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void BLF_ThemeColor(int fontid, int colorid);
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void BLF_color4ubv(int fontid, const unsigned char rgba[4]);
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void BLF_color3ubv(int fontid, const unsigned char rgb[3]);
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void BLF_color3ubv_alpha(int fontid, const unsigned char rgb[3], unsigned char alpha);
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@ -50,9 +50,10 @@
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BIF_gl.h"
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#include "BLF_api.h"
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#include "UI_resources.h"
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#include "IMB_colormanagement.h"
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#ifndef BLF_STANDALONE
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@ -466,6 +467,15 @@ void BLF_blur(int fontid, int size)
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}
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#endif
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void BLF_ThemeColor(int fontid, int colorid)
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{
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FontBLF *font = blf_get(fontid);
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if (font) {
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UI_GetThemeColor4ubv(colorid, font->color);
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}
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}
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void BLF_color4ubv(int fontid, const unsigned char rgba[4])
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{
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FontBLF *font = blf_get(fontid);
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