Fix T81844: Change Bone Layers fails in Pose Mode

When selecting multiple layers, the redo operator might not correctly
update the pose data. To make sure it is in a good state we have to
ensure that the pose data is good.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D9354
This commit is contained in:
Sebastian Parborg 2020-10-27 15:10:44 +01:00
parent 77a6b6fb1a
commit 4975aa410c
Notes: blender-bot 2023-02-14 10:18:56 +01:00
Referenced by issue #81844, Change Bone Layers fails in Pose Mode
1 changed files with 14 additions and 0 deletions

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@ -898,6 +898,20 @@ static int pose_bone_layers_exec(bContext *C, wmOperator *op)
Object *prev_ob = NULL;
/* Make sure that the pose bone data is up to date.
* (May not always be the case after undo/redo e.g.).
*/
struct Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
bArmature *arm = ob_iter->data;
BKE_pose_ensure(bmain, ob_iter, arm, true);
}
FOREACH_OBJECT_IN_MODE_END;
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
/* get pointer for pchan, and write flags this way */