immediate mode: convert render border code and move to new drawing

routine
This commit is contained in:
Dalai Felinto 2016-10-14 01:24:27 +00:00
parent e1e97bbb98
commit 4a10eb38a3
3 changed files with 28 additions and 8 deletions

View File

@ -31,6 +31,7 @@
#include <math.h>
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BKE_camera.h"
#include "BKE_context.h"
@ -262,6 +263,26 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
}
}
void drawrenderborder(ARegion *ar, View3D *v3d)
{
/* use the same program for everything */
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
glLineWidth(1.0f);
setlinestyle(3);
imm_cpack(0x4040FF);
imm_draw_line_box(
pos, v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
setlinestyle(0);
immUnbindProgram();
}
/* ******************** offline engine ***************** */
static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
@ -1144,3 +1165,8 @@ bool VP_legacy_use_depth(Scene *scene, View3D *v3d)
{
return use_depth_doit(scene, v3d);
}
void VP_drawrenderborder(ARegion *ar, View3D *v3d)
{
drawrenderborder(ar, v3d);
}

View File

@ -3396,14 +3396,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
drawviewborder(scene, ar, v3d);
}
else if (v3d->flag2 & V3D_RENDER_BORDER) {
glLineWidth(1.0f);
setlinestyle(3);
cpack(0x4040FF);
sdrawbox(v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
setlinestyle(0);
VP_drawrenderborder(ar, v3d);
}
if (v3d->flag2 & V3D_SHOW_GPENCIL) {

View File

@ -328,5 +328,6 @@ bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, Vi
void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar);
void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
#endif /* __VIEW3D_INTERN_H__ */