GPU Shader: Cleanup: Remove unnecessary ";"

This commit is contained in:
Germano Cavalcante 2018-04-09 13:45:57 -03:00
parent 2a0dca4252
commit 4a656f5d16
1 changed files with 7 additions and 7 deletions

View File

@ -828,27 +828,27 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
switch (shader) {
case GPU_SHADER_2D_WIDGET_BASE_INST:
case GPU_SHADER_2D_NODELINK_INST:
defines = "#define USE_INSTANCE;\n";
defines = "#define USE_INSTANCE\n";
break;
case GPU_SHADER_SMOKE_COBA:
defines = "#define USE_COBA;\n";
defines = "#define USE_COBA\n";
break;
case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
defines = "#define UNIFORM_SCALE;\n";
defines = "#define UNIFORM_SCALE\n";
break;
case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS:
defines = "#define AXIS_NAME;\n";
defines = "#define AXIS_NAME\n";
break;
case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR:
case GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID:
defines = "#define USE_INSTANCE_COLOR;\n";
defines = "#define USE_INSTANCE_COLOR\n";
break;
case GPU_SHADER_3D_FLAT_COLOR_U32:
case GPU_SHADER_3D_UNIFORM_COLOR_U32:
defines = "#define USE_COLOR_U32;\n";
defines = "#define USE_COLOR_U32\n";
break;
case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
defines = "#define USE_FLAT_NORMAL;\n";
defines = "#define USE_FLAT_NORMAL\n";
break;
default:
break;