Fix T97529: NLA track buttons still work when hidden

NLA track option buttons (lock track, etc.) now no longer respond to
clicks when they are hidden.

The bug stems from the fact that there was duplicate input handling
going on for the buttons: once in the normal button UI system, and then
again in the `mouse_nla_channels` function. The logic in
`mouse_nla_channels` does not inspect whether or not the setting button
is there or not, it just assumes that it is.

This function should no longer be handling mouse input for buttons
(there is even comment suggesting that the button handling to be
deprecated) since the button UI system already handles it. Therefore,
the button handling code has been removed from that
`mouse_nla_channels`.

In addition, the redundant mouse button handling for pressing the "Push
Down Action" button has also been removed from this function as well.

Reviewed By: sybren, lichtwerk

Differential Revision: https://developer.blender.org/D14868
This commit is contained in:
Colin Basnett 2022-05-09 12:12:20 +02:00 committed by Sybren A. Stüvel
parent 9913196470
commit 4ac6177b8d
Notes: blender-bot 2023-02-14 04:31:04 +01:00
Referenced by issue #97529, NLA track option buttons can be interacted with even when hidden
1 changed files with 28 additions and 90 deletions

View File

@ -58,14 +58,12 @@
* --> Most channels are now selection only.
*/
static int mouse_nla_channels(
bContext *C, bAnimContext *ac, float x, int channel_index, short selectmode)
static int mouse_nla_channels(bContext *C, bAnimContext *ac, int channel_index, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d = &ac->region->v2d;
int notifierFlags = 0;
/* get the channel that was clicked on */
@ -203,47 +201,8 @@ static int mouse_nla_channels(
}
case ANIMTYPE_NLATRACK: {
NlaTrack *nlt = (NlaTrack *)ale->data;
AnimData *adt = ale->adt;
short offset;
/* offset for start of channel (on LHS of channel-list) */
if (ale->id) {
/* special exception for materials and particles */
if (ELEM(GS(ale->id->name), ID_MA, ID_PA)) {
offset = 21 + NLACHANNEL_BUTTON_WIDTH;
}
else {
offset = 14;
}
}
else {
offset = 0;
}
if (x >= (v2d->cur.xmax - NLACHANNEL_BUTTON_WIDTH)) {
/* toggle protection (only if there's a toggle there) */
nlt->flag ^= NLATRACK_PROTECTED;
/* notifier flags - channel was edited */
notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
}
else if (x >= (v2d->cur.xmax - 2 * NLACHANNEL_BUTTON_WIDTH)) {
/* toggle mute */
nlt->flag ^= NLATRACK_MUTED;
/* notifier flags - channel was edited */
notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
ale->update |= ANIM_UPDATE_DEPS;
}
else if (x <= ((NLACHANNEL_BUTTON_WIDTH * 2) + offset)) {
/* toggle 'solo' */
BKE_nlatrack_solo_toggle(adt, nlt);
/* notifier flags - channel was edited */
notifierFlags |= (ND_ANIMCHAN | NA_EDITED);
ale->update |= ANIM_UPDATE_DEPS;
}
else if (nlaedit_is_tweakmode_on(ac) == 0) {
if (nlaedit_is_tweakmode_on(ac) == 0) {
/* set selection */
if (selectmode == SELECT_INVERT) {
/* inverse selection status of this F-Curve only */
@ -269,61 +228,40 @@ static int mouse_nla_channels(
case ANIMTYPE_NLAACTION: {
AnimData *adt = BKE_animdata_from_id(ale->id);
/* button region... */
if (x >= (v2d->cur.xmax - NLACHANNEL_BUTTON_WIDTH)) {
if (nlaedit_is_tweakmode_on(ac) == 0) {
/* 'push-down' action - only usable when not in tweak-mode */
/* TODO: make this use the operator instead of calling the function directly
* however, calling the operator requires that we supply the args,
* and that works with proper buttons only */
BKE_nla_action_pushdown(adt, ID_IS_OVERRIDE_LIBRARY(ale->id));
}
else {
/* When in tweak-mode, this button becomes the toggle for mapped editing. */
adt->flag ^= ADT_NLA_EDIT_NOMAP;
}
/* NOTE: rest of NLA-Action name doubles for operating on the AnimData block
* - this is useful when there's no clear divider, and makes more sense in
* the case of users trying to use this to change actions
* - in tweak-mode, clicking here gets us out of tweak-mode, as changing selection
* while in tweak-mode is really evil!
* - we disable "solo" flags too, to make it easier to work with stashed actions
* with less trouble
*/
if (nlaedit_is_tweakmode_on(ac)) {
/* Exit tweak-mode immediately. */
nlaedit_disable_tweakmode(ac, true);
/* changes to NLA-Action occurred */
notifierFlags |= ND_NLA_ACTCHANGE;
ale->update |= ANIM_UPDATE_DEPS;
}
/* OR rest of name... */
else {
/* NOTE: rest of NLA-Action name doubles for operating on the AnimData block
* - this is useful when there's no clear divider, and makes more sense in
* the case of users trying to use this to change actions
* - in tweak-mode, clicking here gets us out of tweak-mode, as changing selection
* while in tweak-mode is really evil!
* - we disable "solo" flags too, to make it easier to work with stashed actions
* with less trouble
*/
if (nlaedit_is_tweakmode_on(ac)) {
/* Exit tweak-mode immediately. */
nlaedit_disable_tweakmode(ac, true);
/* changes to NLA-Action occurred */
notifierFlags |= ND_NLA_ACTCHANGE;
ale->update |= ANIM_UPDATE_DEPS;
/* select/deselect */
if (selectmode == SELECT_INVERT) {
/* inverse selection status of this AnimData block only */
adt->flag ^= ADT_UI_SELECTED;
}
else {
/* select/deselect */
if (selectmode == SELECT_INVERT) {
/* inverse selection status of this AnimData block only */
adt->flag ^= ADT_UI_SELECTED;
}
else {
/* select AnimData block by itself */
ANIM_anim_channels_select_set(ac, ACHANNEL_SETFLAG_CLEAR);
adt->flag |= ADT_UI_SELECTED;
}
/* set active? */
if (adt->flag & ADT_UI_SELECTED) {
adt->flag |= ADT_UI_ACTIVE;
}
notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
/* select AnimData block by itself */
ANIM_anim_channels_select_set(ac, ACHANNEL_SETFLAG_CLEAR);
adt->flag |= ADT_UI_SELECTED;
}
/* set active? */
if (adt->flag & ADT_UI_SELECTED) {
adt->flag |= ADT_UI_ACTIVE;
}
notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
}
break;
}
@ -386,7 +324,7 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmEv
&channel_index);
/* handle mouse-click in the relevant channel then */
notifierFlags = mouse_nla_channels(C, &ac, x, channel_index, selectmode);
notifierFlags = mouse_nla_channels(C, &ac, channel_index, selectmode);
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION | notifierFlags, NULL);