Fix T92361: Zooming nodes clips text labels

While c7d94a7827 exposed this bug,
this was caused by text widths being calculated without taking the zoom
level into account since drawing at a smaller size is often wider than
the width of the larger text scaled by the zoom.
This commit is contained in:
Campbell Barton 2021-10-26 00:10:18 +11:00
parent cfde1f9f3b
commit 4b1ad2dc17
Notes: blender-bot 2023-02-14 09:03:55 +01:00
Referenced by issue #93829, Regression: Text jumping in the headers while scaling editors
Referenced by issue #92361, Resizing a node shifts socket label text 'eating' characters
3 changed files with 41 additions and 3 deletions

View File

@ -2687,7 +2687,12 @@ void UI_fontstyle_draw_simple_backdrop(const struct uiFontStyle *fs,
const float col_fg[4],
const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_string_width(const struct uiFontStyle *fs,
const char *str) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
int UI_fontstyle_string_width_with_block_aspect(const struct uiFontStyle *fs,
const char *str,
const float aspect) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);

View File

@ -351,12 +351,16 @@ static int ui_text_icon_width_ex(uiLayout *layout,
if (layout->alignment != UI_LAYOUT_ALIGN_EXPAND) {
layout->item.flag |= UI_ITEM_FIXED_SIZE;
}
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
float margin = pad_factor->text;
if (icon) {
margin += pad_factor->icon;
}
return UI_fontstyle_string_width(fstyle, name) + (unit_x * margin);
const float aspect = layout->root->block->aspect;
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
return UI_fontstyle_string_width_with_block_aspect(fstyle, name, aspect) +
(int)ceilf(unit_x * margin);
}
return unit_x * 10;
}

View File

@ -376,6 +376,35 @@ int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str)
return (int)BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
}
/**
* Return the width of `str` with the spacing & kerning of `fs` with `aspect`
* (representing #uiBlock.aspect) applied.
*
* When calculating text width, the UI layout logic calculate widths without scale,
* only applying scale when drawing. This causes problems for fonts since kerning at
* smaller sizes often makes them wider than a scaled down version of the larger text.
* Resolve this by calculating the text at the on-screen size,
* returning the result scaled back to 1:1. See T92361.
*/
int UI_fontstyle_string_width_with_block_aspect(const uiFontStyle *fs,
const char *str,
const float aspect)
{
uiFontStyle fs_buf;
if (aspect != 1.0f) {
fs_buf = *fs;
ui_fontscale(&fs_buf.points, aspect);
fs = &fs_buf;
}
int width = UI_fontstyle_string_width(fs, str);
if (aspect != 1.0f) {
width = (int)ceilf(width * aspect);
}
return width;
}
int UI_fontstyle_height_max(const uiFontStyle *fs)
{
UI_fontstyle_set(fs);