USD: Added support for exporting metaballs

Metaballs are exported as evaluated polygonal mesh.

USDExporterContext::depsgraph was made non-const to allow calling
`BKE_mesh_new_from_object()`. The alternative was to make the depsgraph
parameter of that function const, but that would be too intrusive as
that would require even more functions to accept a const depsgraph
pointer.
This commit is contained in:
Sybren A. Stüvel 2020-03-03 15:31:45 +01:00
parent 453be9cc8a
commit 4b2b5fe4b8
5 changed files with 130 additions and 2 deletions

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@ -60,6 +60,7 @@ set(SRC
intern/usd_writer_hair.cc
intern/usd_writer_light.cc
intern/usd_writer_mesh.cc
intern/usd_writer_metaball.cc
intern/usd_writer_transform.cc
usd.h
@ -71,6 +72,7 @@ set(SRC
intern/usd_writer_hair.h
intern/usd_writer_light.h
intern/usd_writer_mesh.h
intern/usd_writer_metaball.h
intern/usd_writer_transform.h
)

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@ -32,7 +32,7 @@ namespace USD {
class USDHierarchyIterator;
struct USDExporterContext {
const Depsgraph *depsgraph;
Depsgraph *depsgraph;
const pxr::UsdStageRefPtr stage;
const pxr::SdfPath usd_path;
const USDHierarchyIterator *hierarchy_iterator;

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@ -24,6 +24,7 @@
#include "usd_writer_hair.h"
#include "usd_writer_light.h"
#include "usd_writer_mesh.h"
#include "usd_writer_metaball.h"
#include "usd_writer_transform.h"
#include <string>
@ -106,12 +107,14 @@ AbstractHierarchyWriter *USDHierarchyIterator::create_data_writer(const Hierarch
case OB_LAMP:
data_writer = new USDLightWriter(usd_export_context);
break;
case OB_MBALL:
data_writer = new USDMetaballWriter(usd_export_context);
break;
case OB_EMPTY:
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
case OB_SPEAKER:
case OB_LIGHTPROBE:
case OB_LATTICE:

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@ -0,0 +1,81 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
#include "usd_writer_metaball.h"
#include "usd_hierarchy_iterator.h"
#include <pxr/usd/usdGeom/mesh.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
extern "C" {
#include "BLI_assert.h"
#include "BKE_displist.h"
#include "BKE_lib_id.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
}
namespace USD {
USDMetaballWriter::USDMetaballWriter(const USDExporterContext &ctx) : USDGenericMeshWriter(ctx)
{
}
bool USDMetaballWriter::is_supported(const HierarchyContext *context) const
{
Scene *scene = DEG_get_input_scene(usd_export_context_.depsgraph);
return is_basis_ball(scene, context->object) && USDGenericMeshWriter::is_supported(context);
}
bool USDMetaballWriter::check_is_animated(const HierarchyContext & /*context*/) const
{
/* We assume that metaballs are always animated, as the current object may
* not be animated but another ball in the same group may be. */
return true;
}
Mesh *USDMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree)
{
Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval);
if (mesh_eval != nullptr) {
/* Mesh_eval only exists when generative modifiers are in use. */
r_needsfree = false;
return mesh_eval;
}
r_needsfree = true;
return BKE_mesh_new_from_object(usd_export_context_.depsgraph, object_eval, false);
}
void USDMetaballWriter::free_export_mesh(Mesh *mesh)
{
BKE_id_free(nullptr, mesh);
}
bool USDMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const
{
Object *basis_ob = BKE_mball_basis_find(scene, ob);
return ob == basis_ob;
}
} // namespace USD

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@ -0,0 +1,42 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
#ifndef __USD_WRITER_METABALL_H__
#define __USD_WRITER_METABALL_H__
#include "usd_writer_mesh.h"
namespace USD {
class USDMetaballWriter : public USDGenericMeshWriter {
public:
USDMetaballWriter(const USDExporterContext &ctx);
protected:
virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
virtual void free_export_mesh(Mesh *mesh) override;
virtual bool is_supported(const HierarchyContext *context) const override;
virtual bool check_is_animated(const HierarchyContext &context) const override;
private:
bool is_basis_ball(Scene *scene, Object *ob) const;
};
} // namespace USD
#endif /* __USD_WRITER_METABALL_H__ */