Edit Mesh overlay: remove sizeNormal from ubo.
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3b91989a09
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@ -79,7 +79,6 @@ void DRW_globals_update(void)
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ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE) * M_SQRT2;
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ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
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ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * M_SQRT1_2);
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ts.sizeNormal = 1.0f; /* TODO compute */
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/* TODO Waiting for notifiers to invalidate cache */
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if (globals_ubo) {
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@ -69,7 +69,7 @@ typedef struct GlobalsUboStorage {
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/* Pack individual float at the end of the buffer to avoid alignement errors */
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float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
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float sizeVertex, sizeEdge, sizeEdgeFix, sizeNormal, sizeFaceDot;
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float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
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} GlobalsUboStorage;
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/* Keep in sync with globalsBlock in shaders */
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@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -40,7 +40,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeNormal;
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float sizeFaceDot;
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};
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