Edit Mesh overlay: remove sizeNormal from ubo.

This commit is contained in:
Clément Foucault 2017-03-09 01:29:04 +01:00
parent 3b91989a09
commit 4b31f1e591
9 changed files with 1 additions and 9 deletions

View File

@ -79,7 +79,6 @@ void DRW_globals_update(void)
ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE) * M_SQRT2;
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * M_SQRT1_2);
ts.sizeNormal = 1.0f; /* TODO compute */
/* TODO Waiting for notifiers to invalidate cache */
if (globals_ubo) {

View File

@ -69,7 +69,7 @@ typedef struct GlobalsUboStorage {
/* Pack individual float at the end of the buffer to avoid alignement errors */
float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
float sizeVertex, sizeEdge, sizeEdgeFix, sizeNormal, sizeFaceDot;
float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
} GlobalsUboStorage;
/* Keep in sync with globalsBlock in shaders */

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@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

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@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

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@ -40,7 +40,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

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@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

View File

@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};

View File

@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
float sizeNormal;
float sizeFaceDot;
};