Workbench: Fix non transparent background in viewport render

This commit is contained in:
Clément Foucault 2018-11-07 00:15:30 +01:00
parent 1fe561e662
commit 4c8d88b485
1 changed files with 1 additions and 1 deletions

View File

@ -53,7 +53,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
WORKBENCH_UBO_World *wd = &wpd->world_data;
wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0;
wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f;
wd->background_alpha = (DRW_state_is_image_render() && scene->r.alphamode == R_ALPHAPREMUL) ? 0.0f : 1.0f;
if (!v3d || ((v3d->shading.background_type & V3D_SHADING_BACKGROUND_WORLD) &&
(scene->world != NULL)))