Fix T80677: Absolute grid snapping doesn't work with constraints
Regression introduced in rB546b900194f0
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parent
a7dc6647ae
commit
4eda60c2d8
Notes:
blender-bot
2023-05-04 19:06:26 +02:00
Referenced by commit8d590e4b86
, Fix T83801: UVEditor translation ignores "Pixel Coordinates" and aspect Referenced by commiteb68cd713b
, Fix T81465: Snapping to edge center doesn't work as expected when using axis locking Referenced by commitb8a25bbd8a
, Cleanup: remove unused function Referenced by issue #83801, UV Editor translation ignores "Pixel Coordinates" and aspect ratio Referenced by issue #83352, In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the [g]+[x/y] keyboard shortcuts (Blender 2.91) Referenced by issue #81465, Snapping to edge center doesn't work as expected when using axis locking Referenced by issue #81127, Transform constraints on a local axis with input numbers transforms in global space Referenced by issue #80677, Absolute grid snapping doesn't work with the move tool axes. Referenced by commit93d464dcd1
, Fix snapping with constraint flickering
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@ -163,41 +163,6 @@ void constraintNumInput(TransInfo *t, float vec[3])
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}
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}
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static void postConstraintChecks(TransInfo *t, float vec[3])
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{
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mul_m3_v3(t->spacemtx_inv, vec);
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transform_snap_increment(t, vec);
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if (t->flag & T_NULL_ONE) {
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if (!(t->con.mode & CON_AXIS0)) {
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vec[0] = 1.0f;
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}
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if (!(t->con.mode & CON_AXIS1)) {
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vec[1] = 1.0f;
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}
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if (!(t->con.mode & CON_AXIS2)) {
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vec[2] = 1.0f;
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}
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}
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if (applyNumInput(&t->num, vec)) {
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constraintNumInput(t, vec);
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removeAspectRatio(t, vec);
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}
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/* If `t->values` is operator param, use that directly but not if snapping is forced */
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if (t->flag & T_INPUT_IS_VALUES_FINAL && (t->tsnap.status & SNAP_FORCED) == 0) {
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copy_v3_v3(vec, t->values);
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constraintValuesFinal(t, vec);
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/* inverse transformation at the end */
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}
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mul_m3_v3(t->spacemtx, vec);
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}
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static void viewAxisCorrectCenter(const TransInfo *t, float t_con_center[3])
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{
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if (t->spacetype == SPACE_VIEW3D) {
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@ -432,15 +397,22 @@ static void applyAxisConstraintVec(
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{
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copy_v3_v3(out, in);
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if (!td && t->con.mode & CON_APPLY) {
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bool is_snap_to_point = false, is_snap_to_edge = false, is_snap_to_face = false;
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mul_m3_v3(t->con.pmtx, out);
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bool is_snap_to_edge = false, is_snap_to_face = false;
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if (activeSnap(t)) {
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is_snap_to_edge = (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE) != 0;
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is_snap_to_face = (t->tsnap.snapElem & SCE_SNAP_MODE_FACE) != 0;
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if (validSnap(t)) {
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is_snap_to_point = (t->tsnap.snapElem & SCE_SNAP_MODE_VERTEX) != 0;
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is_snap_to_edge = (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE) != 0;
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is_snap_to_face = (t->tsnap.snapElem & SCE_SNAP_MODE_FACE) != 0;
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}
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else if (t->tsnap.snapElem & SCE_SNAP_MODE_GRID) {
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is_snap_to_point = true;
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}
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}
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/* With snap points, a projection is alright, no adjustments needed. */
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if (!validSnap(t) || is_snap_to_edge || is_snap_to_face) {
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if (!is_snap_to_point || is_snap_to_edge || is_snap_to_face) {
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const int dims = getConstraintSpaceDimension(t);
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if (dims == 2) {
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if (!is_zero_v3(out)) {
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@ -486,7 +458,6 @@ static void applyAxisConstraintVec(
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}
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}
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}
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postConstraintChecks(t, out);
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}
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}
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@ -93,22 +93,29 @@ static void applySeqSlideValue(TransInfo *t, const float val[2])
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static void applySeqSlide(TransInfo *t, const int mval[2])
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{
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char str[UI_MAX_DRAW_STR];
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float values_final[3];
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snapSequenceBounds(t, mval);
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if (t->con.mode & CON_APPLY) {
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float tvec[3];
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t->con.applyVec(t, NULL, NULL, t->values, tvec);
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copy_v3_v3(t->values_final, tvec);
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if (applyNumInput(&t->num, values_final)) {
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if (t->con.mode & CON_APPLY) {
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if (t->con.mode & CON_AXIS0) {
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/* Do nothing. */
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}
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else {
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mul_v2_v2fl(values_final, t->spacemtx[1], values_final[0]);
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}
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}
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}
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else if (t->con.mode & CON_APPLY) {
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t->con.applyVec(t, NULL, NULL, t->values, values_final);
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}
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else {
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// transform_snap_increment(t, t->values);
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applyNumInput(&t->num, t->values);
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copy_v3_v3(t->values_final, t->values);
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copy_v2_v2(values_final, t->values);
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}
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t->values_final[0] = floorf(t->values_final[0] + 0.5f);
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t->values_final[1] = floorf(t->values_final[1] + 0.5f);
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values_final[0] = floorf(values_final[0] + 0.5f);
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values_final[1] = floorf(values_final[1] + 0.5f);
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copy_v2_v2(t->values_final, values_final);
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headerSeqSlide(t, t->values_final, str);
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applySeqSlideValue(t, t->values_final);
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@ -360,42 +360,49 @@ static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
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if (t->flag & T_INPUT_IS_VALUES_FINAL) {
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mul_v3_m3v3(global_dir, t->spacemtx, t->values);
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}
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else if (applyNumInput(&t->num, global_dir)) {
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if (t->con.mode & CON_APPLY) {
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if (t->con.mode & CON_AXIS0) {
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/* Do nothing. */
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}
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else if (t->con.mode & CON_AXIS1) {
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mul_v3_v3fl(global_dir, t->spacemtx[1], global_dir[0]);
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}
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else if (t->con.mode & CON_AXIS2) {
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mul_v3_v3fl(global_dir, t->spacemtx[2], global_dir[0]);
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}
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}
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}
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else {
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copy_v3_v3(global_dir, t->values);
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if (applyNumInput(&t->num, global_dir)) {
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removeAspectRatio(t, global_dir);
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t->tsnap.snapElem = 0;
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applySnapping(t, global_dir);
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transform_snap_grid(t, global_dir);
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if (t->con.mode & CON_APPLY) {
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float in[3];
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copy_v3_v3(in, global_dir);
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t->con.applyVec(t, NULL, NULL, in, global_dir);
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}
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else {
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applySnapping(t, global_dir);
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if (!validSnap(t) && !(t->con.mode & CON_APPLY)) {
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float dist_sq = FLT_MAX;
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if (transform_snap_grid(t, global_dir)) {
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dist_sq = len_squared_v3v3(t->values, global_dir);
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}
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float incr_dir[3];
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mul_v3_m3v3(incr_dir, t->spacemtx_inv, global_dir);
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if (transform_snap_increment(t, incr_dir)) {
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mul_v3_m3v3(incr_dir, t->spacemtx, incr_dir);
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/* Check the snap distance to the initial value to work with mixed snap. */
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float increment_loc[3];
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copy_v3_v3(increment_loc, t->values);
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if (transform_snap_increment(t, increment_loc)) {
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if ((dist_sq == FLT_MAX) || (len_squared_v3v3(t->values, increment_loc) < dist_sq)) {
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copy_v3_v3(global_dir, increment_loc);
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}
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}
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/* Test for mixed snap with grid. */
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float snap_dist_sq = FLT_MAX;
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if (t->tsnap.snapElem != 0) {
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snap_dist_sq = len_squared_v3v3(t->values, global_dir);
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}
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if ((snap_dist_sq == FLT_MAX) || (len_squared_v3v3(global_dir, incr_dir) < snap_dist_sq)) {
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copy_v3_v3(global_dir, incr_dir);
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}
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}
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}
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if (t->con.mode & CON_APPLY) {
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float in[3];
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copy_v3_v3(in, global_dir);
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t->con.applyVec(t, NULL, NULL, in, global_dir);
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headerTranslation(t, global_dir, str);
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}
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else {
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headerTranslation(t, global_dir, str);
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}
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headerTranslation(t, global_dir, str);
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applyTranslationValue(t, global_dir);
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/* evil hack - redo translation if clipping needed */
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@ -464,6 +464,7 @@ void applySnapping(TransInfo *t, float *vec)
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void resetSnapping(TransInfo *t)
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{
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t->tsnap.status = 0;
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t->tsnap.snapElem = 0;
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t->tsnap.align = false;
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t->tsnap.project = 0;
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t->tsnap.mode = 0;
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@ -1412,12 +1413,12 @@ void snapSequenceBounds(TransInfo *t, const int mval[2])
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t->values[0] = frame_near - frame_snap;
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}
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static void snap_grid_apply_ex(
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static void snap_grid_apply(
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TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
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{
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BLI_assert(max_index <= 2);
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const float *center_global = t->center_global;
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const float *asp = t->aspect;
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bool use_local_axis = false;
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/* use a fallback for cursor selection,
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* this isn't useful as a global center for absolute grid snapping
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@ -1427,74 +1428,27 @@ static void snap_grid_apply_ex(
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center_global = cd->global;
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}
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if (t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2)) {
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use_local_axis = true;
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float in[3];
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if (t->con.mode & CON_APPLY) {
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BLI_assert(t->tsnap.snapElem == 0);
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t->con.applyVec(t, NULL, NULL, loc, in);
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}
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else {
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copy_v3_v3(in, loc);
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}
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for (int i = 0; i <= max_index; i++) {
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/* do not let unconstrained axis jump to absolute grid increments */
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if (!(t->con.mode & CON_APPLY) || t->con.mode & (CON_AXIS0 << i)) {
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const float iter_fac = grid_dist * asp[i];
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if (use_local_axis) {
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float local_axis[3];
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float pos_on_axis[3];
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copy_v3_v3(local_axis, t->spacemtx[i]);
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copy_v3_v3(pos_on_axis, t->spacemtx[i]);
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/* amount of movement on axis from initial pos */
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mul_v3_fl(pos_on_axis, loc[i]);
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/* actual global position on axis */
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add_v3_v3(pos_on_axis, center_global);
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float min_dist = INFINITY;
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for (int j = 0; j < 3; j++) {
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if (fabs(local_axis[j]) < 0.01f) {
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/* Ignore very small (normalized) axis changes */
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continue;
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}
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/* closest point on grid */
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float grid_p = iter_fac * roundf(pos_on_axis[j] / iter_fac);
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float dist_p = fabs((grid_p - pos_on_axis[j]) / local_axis[j]);
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/* The amount of distance needed to travel along the
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* local axis to snap to the closest grid point */
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/* in the global j axis direction */
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float move_dist = (grid_p - center_global[j]) / local_axis[j];
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if (dist_p < min_dist) {
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min_dist = dist_p;
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r_out[i] = move_dist;
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}
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}
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}
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else {
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r_out[i] = iter_fac * roundf((loc[i] + center_global[i]) / iter_fac) - center_global[i];
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}
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}
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const float iter_fac = grid_dist * asp[i];
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r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
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}
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}
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static void snap_grid_apply(TransInfo *t, int max_index, const float grid_dist, float *r_val)
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{
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BLI_assert(t->tsnap.mode & SCE_SNAP_MODE_GRID);
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BLI_assert(max_index <= 2);
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/* Early bailing out if no need to snap */
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if (grid_dist == 0.0f) {
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return;
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}
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/* absolute snapping on grid based on global center.
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* for now only 3d view (others can be added if we want) */
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snap_grid_apply_ex(t, max_index, grid_dist, r_val, r_val);
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}
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bool transform_snap_grid(TransInfo *t, float *val)
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{
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if (!activeSnap(t)) {
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return false;
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}
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if ((!(t->tsnap.mode & SCE_SNAP_MODE_GRID)) || validSnap(t)) {
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/* Don't do grid snapping if there is a valid snap point. */
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return false;
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@ -1508,10 +1462,15 @@ bool transform_snap_grid(TransInfo *t, float *val)
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return false;
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}
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float grid_dist = activeSnap(t) ? (t->modifiers & MOD_PRECISION) ? t->snap[2] : t->snap[1] :
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t->snap[0];
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float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[2] : t->snap[1];
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snap_grid_apply(t, t->idx_max, grid_dist, val);
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/* Early bailing out if no need to snap */
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if (grid_dist == 0.0f) {
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return;
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}
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snap_grid_apply(t, t->idx_max, grid_dist, val, val);
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t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
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return true;
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}
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