Reorganizing hair child code a little bit to make it not totally insane.

This contains a few pieces of code for a future "modifier" system that
would allow more flexible combination of effects. Eventually a node
system is the way to go, but the current code makes that impossible.
This commit is contained in:
Lukas Tönne 2015-01-09 11:31:00 +01:00
parent b292d783f2
commit 4f1c0a181d
Notes: blender-bot 2023-02-14 06:11:17 +01:00
Referenced by commit 87e37224c7, Fix T54069: Vertex groups for hair length is wrong in some cases
Referenced by issue #54069, Vertex groups for hair (length etc.): effect not always satisfactory
4 changed files with 218 additions and 53 deletions

View File

@ -338,6 +338,11 @@ float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa
void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
/* child paths */
void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys);
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
void psys_sph_finalise(struct SPHData *sphdata);
void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);

View File

@ -137,6 +137,7 @@ set(SRC
intern/packedFile.c
intern/paint.c
intern/particle.c
intern/particle_child.c
intern/particle_distribute.c
intern/particle_system.c
intern/pbvh.c

View File

@ -102,9 +102,9 @@ void psys_init_rng(void)
static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
static void do_child_modifiers(ParticleSimulationData *sim,
ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
float *orco, float mat[4][4], ParticleKey *state, float t);
void do_child_modifiers(ParticleSimulationData *sim,
ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
const float orco[3], float mat[4][4], ParticleKey *state, float t);
/* few helpers for countall etc. */
int count_particles(ParticleSystem *psys)
@ -1984,7 +1984,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
}
return 0;
}
static void do_rough(float *loc, float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
static void do_rough(const float loc[3], float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
{
float rough[3];
float rco[3];
@ -2050,20 +2050,6 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
if (k < steps)
*length = len_v3(vec);
}
static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec)
{
if (*cur_length + length > max_length) {
mul_v3_fl(dvec, (max_length - *cur_length) / length);
add_v3_v3v3(state->co, (state - 1)->co, dvec);
keys->steps = k;
/* something over the maximum step value */
return k = 100000;
}
else {
*cur_length += length;
return k;
}
}
static void offset_child(ChildParticle *cpa, ParticleKey *par, float *par_rot, ParticleKey *child, float flat, float radius)
{
copy_v3_v3(child->co, cpa->fuv);
@ -2142,38 +2128,6 @@ void psys_find_parents(ParticleSimulationData *sim)
BLI_kdtree_free(tree);
}
static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
{
float cross[3], nstrand[3], vnor[3], blend;
if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
return;
if (ma->mode & MA_STR_SURFDIFF) {
cross_v3_v3v3(cross, surfnor, nor);
cross_v3_v3v3(nstrand, nor, cross);
blend = dot_v3v3(nstrand, surfnor);
CLAMP(blend, 0.0f, 1.0f);
interp_v3_v3v3(vnor, nstrand, surfnor, blend);
normalize_v3(vnor);
}
else {
copy_v3_v3(vnor, nor);
}
if (ma->strand_surfnor > 0.0f) {
if (ma->strand_surfnor > surfdist) {
blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
interp_v3_v3v3(vnor, vnor, surfnor, blend);
normalize_v3(vnor);
}
}
copy_v3_v3(nor, vnor);
}
static bool psys_thread_context_init_path(ParticleThreadContext *ctx, ParticleSimulationData *sim, Scene *scene, float cfra, int editupdate)
{
ParticleSystem *psys = sim->psys;
@ -2258,8 +2212,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
ParticleCacheKey *child, *par = NULL, *key[4];
ParticleTexture ptex;
float *cpa_fuv = 0, *par_rot = 0, rot[4];
float orco[3], ornor[3], hairmat[4][4], t, dvec[3], off1[4][3], off2[4][3];
float length, max_length = 1.0f, cur_length = 0.0f;
float orco[3], ornor[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
float eff_length, eff_vec[3], weight[4];
int k, cpa_num;
short cpa_from;
@ -2457,6 +2410,18 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
}
}
if (ctx->totparent)
/* this is now threadsafe, virtual parents are calculated before rest of children */
par = (i >= ctx->totparent) ? cache[cpa->parent] : NULL;
else if (cpa->parent >= 0)
par = pcache[cpa->parent];
{
ListBase modifiers;
BLI_listbase_clear(&modifiers);
psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, ornor, hairmat, child_keys, par);
}
#if 0
for (k = 0, child = child_keys; k <= ctx->steps; k++, child++) {
t = (float)k / (float)ctx->steps;
@ -2509,6 +2474,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
get_strand_normal(ctx->ma, ornor, cur_length, child->vel);
}
}
#endif
/* Hide virtual parents */
if (i < ctx->totparent)
@ -3782,7 +3748,7 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
if (ctx->vg_effector)
ptex->effector *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
}
static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t)
{
ParticleSettings *part = sim->psys->part;
int i = cpa - sim->psys->child;

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@ -0,0 +1,193 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Lukas Toenne
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/particle_child.c
* \ingroup bke
*/
#include "BLI_math.h"
#include "DNA_material_types.h"
#include "BKE_particle.h"
struct Material;
extern void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
{
float cross[3], nstrand[3], vnor[3], blend;
if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
return;
if (ma->mode & MA_STR_SURFDIFF) {
cross_v3_v3v3(cross, surfnor, nor);
cross_v3_v3v3(nstrand, nor, cross);
blend = dot_v3v3(nstrand, surfnor);
CLAMP(blend, 0.0f, 1.0f);
interp_v3_v3v3(vnor, nstrand, surfnor, blend);
normalize_v3(vnor);
}
else {
copy_v3_v3(vnor, nor);
}
if (ma->strand_surfnor > 0.0f) {
if (ma->strand_surfnor > surfdist) {
blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
interp_v3_v3v3(vnor, vnor, surfnor, blend);
normalize_v3(vnor);
}
}
copy_v3_v3(nor, vnor);
}
/* ------------------------------------------------------------------------- */
typedef struct ParticlePathIterator {
ParticleCacheKey *key;
int index;
float time;
ParticleCacheKey *parent_key;
float parent_rotation[4];
} ParticlePathIterator;
static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent, int index)
{
BLI_assert(index >= 0 && index < totkeys);
iter->key = keys + index;
iter->index = index;
iter->time = (float)index / (float)(totkeys - 1);
if (parent) {
iter->parent_key = parent + index;
if (index > 0)
mul_qt_qtqt(iter->parent_rotation, iter->parent_key->rot, parent->rot);
else
copy_qt_qt(iter->parent_rotation, parent->rot);
}
else {
iter->parent_key = NULL;
unit_qt(iter->parent_rotation);
}
}
typedef struct ParticlePathModifier {
struct ParticlePathModifier *next, *prev;
void (*apply)(ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent_keys);
} ParticlePathModifier;
/* ------------------------------------------------------------------------- */
static bool check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *key, float max_length, float step_length, float *cur_length, float dvec[3])
{
if (*cur_length + step_length > max_length) {
sub_v3_v3v3(dvec, key->co, (key-1)->co);
mul_v3_fl(dvec, (max_length - *cur_length) / step_length);
add_v3_v3v3(key->co, (key-1)->co, dvec);
keys->steps = k;
/* something over the maximum step value */
return false;
}
else {
*cur_length += step_length;
return true;
}
}
void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *modifiers,
ChildParticle *cpa, ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
ParticleCacheKey *keys, ParticleCacheKey *parent_keys)
{
struct ParticleSettings *part = ctx->sim.psys->part;
struct Material *ma = ctx->ma;
const bool draw_col_ma = (part->draw_col == PART_DRAW_COL_MAT);
const int totkeys = ctx->steps + 1;
const float step_length = 1.0f / (float)ctx->steps;
const float max_length = ptex->length;
ParticlePathModifier *mod;
ParticleCacheKey *key;
int k;
float cur_length;
#if 0 /* TODO for the future: use true particle modifiers that work on the whole curve */
for (mod = modifiers->first; mod; mod = mod->next) {
mod->apply(keys, totkeys, parent_keys);
}
#else
(void)modifiers;
(void)mod;
{
ParticlePathIterator iter;
for (k = 0, key = keys; k < totkeys; k++, key++) {
psys_path_iter_get(&iter, keys, totkeys, parent_keys, k);
/* apply different deformations to the child path */
do_child_modifiers(&ctx->sim, ptex, (ParticleKey *)iter.parent_key, iter.parent_rotation, cpa, orco, hairmat, (ParticleKey *)key, iter.time);
}
}
#endif
cur_length = 0.0f;
/* we have to correct velocity because of kink & clump */
for (k = 0, key = keys; k < totkeys; ++k, ++key) {
if (k >= 2) {
sub_v3_v3v3((key-1)->vel, key->co, (key-2)->co);
mul_v3_fl((key-1)->vel, 0.5);
if (ma && draw_col_ma)
get_strand_normal(ma, ornor, cur_length, (key-1)->vel);
}
else if (k == totkeys-1) {
/* last key */
sub_v3_v3v3(key->vel, key->co, (key-1)->co);
}
if (k > 1) {
float dvec[3];
/* check if path needs to be cut before actual end of data points */
if (!check_path_length(k, keys, key, max_length, step_length, &cur_length, dvec))
break;
}
if (ma && draw_col_ma) {
copy_v3_v3(key->col, &ma->r);
get_strand_normal(ma, ornor, cur_length, key->vel);
}
}
}