Reorganizing hair child code a little bit to make it not totally insane.
This contains a few pieces of code for a future "modifier" system that would allow more flexible combination of effects. Eventually a node system is the way to go, but the current code makes that impossible.
This commit is contained in:
parent
b292d783f2
commit
4f1c0a181d
Notes:
blender-bot
2023-02-14 06:11:17 +01:00
Referenced by commit 87e37224c7
, Fix T54069: Vertex groups for hair length is wrong in some cases
Referenced by issue #54069, Vertex groups for hair (length etc.): effect not always satisfactory
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@ -338,6 +338,11 @@ float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa
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void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
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int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
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/* child paths */
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void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
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struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
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struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys);
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void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
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void psys_sph_finalise(struct SPHData *sphdata);
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void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
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@ -137,6 +137,7 @@ set(SRC
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intern/packedFile.c
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intern/paint.c
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intern/particle.c
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intern/particle_child.c
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intern/particle_distribute.c
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intern/particle_system.c
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intern/pbvh.c
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@ -102,9 +102,9 @@ void psys_init_rng(void)
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static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
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ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
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static void do_child_modifiers(ParticleSimulationData *sim,
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ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
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float *orco, float mat[4][4], ParticleKey *state, float t);
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void do_child_modifiers(ParticleSimulationData *sim,
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ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
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const float orco[3], float mat[4][4], ParticleKey *state, float t);
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/* few helpers for countall etc. */
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int count_particles(ParticleSystem *psys)
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@ -1984,7 +1984,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
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}
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return 0;
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}
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static void do_rough(float *loc, float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
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static void do_rough(const float loc[3], float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
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{
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float rough[3];
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float rco[3];
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@ -2050,20 +2050,6 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
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if (k < steps)
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*length = len_v3(vec);
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}
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static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec)
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{
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if (*cur_length + length > max_length) {
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mul_v3_fl(dvec, (max_length - *cur_length) / length);
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add_v3_v3v3(state->co, (state - 1)->co, dvec);
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keys->steps = k;
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/* something over the maximum step value */
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return k = 100000;
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}
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else {
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*cur_length += length;
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return k;
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}
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}
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static void offset_child(ChildParticle *cpa, ParticleKey *par, float *par_rot, ParticleKey *child, float flat, float radius)
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{
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copy_v3_v3(child->co, cpa->fuv);
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@ -2142,38 +2128,6 @@ void psys_find_parents(ParticleSimulationData *sim)
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BLI_kdtree_free(tree);
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}
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static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
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{
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float cross[3], nstrand[3], vnor[3], blend;
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if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
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return;
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if (ma->mode & MA_STR_SURFDIFF) {
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cross_v3_v3v3(cross, surfnor, nor);
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cross_v3_v3v3(nstrand, nor, cross);
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blend = dot_v3v3(nstrand, surfnor);
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CLAMP(blend, 0.0f, 1.0f);
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interp_v3_v3v3(vnor, nstrand, surfnor, blend);
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normalize_v3(vnor);
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}
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else {
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copy_v3_v3(vnor, nor);
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}
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if (ma->strand_surfnor > 0.0f) {
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if (ma->strand_surfnor > surfdist) {
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blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
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interp_v3_v3v3(vnor, vnor, surfnor, blend);
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normalize_v3(vnor);
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}
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}
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copy_v3_v3(nor, vnor);
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}
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static bool psys_thread_context_init_path(ParticleThreadContext *ctx, ParticleSimulationData *sim, Scene *scene, float cfra, int editupdate)
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{
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ParticleSystem *psys = sim->psys;
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@ -2258,8 +2212,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
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ParticleCacheKey *child, *par = NULL, *key[4];
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ParticleTexture ptex;
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float *cpa_fuv = 0, *par_rot = 0, rot[4];
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float orco[3], ornor[3], hairmat[4][4], t, dvec[3], off1[4][3], off2[4][3];
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float length, max_length = 1.0f, cur_length = 0.0f;
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float orco[3], ornor[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
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float eff_length, eff_vec[3], weight[4];
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int k, cpa_num;
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short cpa_from;
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@ -2457,6 +2410,18 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
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}
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}
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if (ctx->totparent)
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/* this is now threadsafe, virtual parents are calculated before rest of children */
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par = (i >= ctx->totparent) ? cache[cpa->parent] : NULL;
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else if (cpa->parent >= 0)
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par = pcache[cpa->parent];
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{
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ListBase modifiers;
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BLI_listbase_clear(&modifiers);
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psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, ornor, hairmat, child_keys, par);
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}
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#if 0
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for (k = 0, child = child_keys; k <= ctx->steps; k++, child++) {
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t = (float)k / (float)ctx->steps;
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@ -2509,6 +2474,7 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
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get_strand_normal(ctx->ma, ornor, cur_length, child->vel);
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}
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}
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#endif
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/* Hide virtual parents */
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if (i < ctx->totparent)
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@ -3782,7 +3748,7 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
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if (ctx->vg_effector)
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ptex->effector *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
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}
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static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
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void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t)
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{
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ParticleSettings *part = sim->psys->part;
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int i = cpa - sim->psys->child;
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@ -0,0 +1,193 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Lukas Toenne
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/particle_child.c
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* \ingroup bke
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*/
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#include "BLI_math.h"
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#include "DNA_material_types.h"
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#include "BKE_particle.h"
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struct Material;
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extern void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
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static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
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{
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float cross[3], nstrand[3], vnor[3], blend;
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if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
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return;
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if (ma->mode & MA_STR_SURFDIFF) {
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cross_v3_v3v3(cross, surfnor, nor);
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cross_v3_v3v3(nstrand, nor, cross);
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blend = dot_v3v3(nstrand, surfnor);
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CLAMP(blend, 0.0f, 1.0f);
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interp_v3_v3v3(vnor, nstrand, surfnor, blend);
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normalize_v3(vnor);
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}
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else {
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copy_v3_v3(vnor, nor);
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}
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if (ma->strand_surfnor > 0.0f) {
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if (ma->strand_surfnor > surfdist) {
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blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
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interp_v3_v3v3(vnor, vnor, surfnor, blend);
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normalize_v3(vnor);
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}
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}
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copy_v3_v3(nor, vnor);
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}
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/* ------------------------------------------------------------------------- */
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typedef struct ParticlePathIterator {
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ParticleCacheKey *key;
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int index;
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float time;
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ParticleCacheKey *parent_key;
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float parent_rotation[4];
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} ParticlePathIterator;
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static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent, int index)
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{
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BLI_assert(index >= 0 && index < totkeys);
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iter->key = keys + index;
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iter->index = index;
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iter->time = (float)index / (float)(totkeys - 1);
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if (parent) {
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iter->parent_key = parent + index;
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if (index > 0)
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mul_qt_qtqt(iter->parent_rotation, iter->parent_key->rot, parent->rot);
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else
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copy_qt_qt(iter->parent_rotation, parent->rot);
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}
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else {
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iter->parent_key = NULL;
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unit_qt(iter->parent_rotation);
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}
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}
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typedef struct ParticlePathModifier {
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struct ParticlePathModifier *next, *prev;
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void (*apply)(ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent_keys);
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} ParticlePathModifier;
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/* ------------------------------------------------------------------------- */
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static bool check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *key, float max_length, float step_length, float *cur_length, float dvec[3])
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{
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if (*cur_length + step_length > max_length) {
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sub_v3_v3v3(dvec, key->co, (key-1)->co);
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mul_v3_fl(dvec, (max_length - *cur_length) / step_length);
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add_v3_v3v3(key->co, (key-1)->co, dvec);
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keys->steps = k;
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/* something over the maximum step value */
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return false;
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}
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else {
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*cur_length += step_length;
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return true;
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}
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}
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void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *modifiers,
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ChildParticle *cpa, ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
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ParticleCacheKey *keys, ParticleCacheKey *parent_keys)
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{
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struct ParticleSettings *part = ctx->sim.psys->part;
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struct Material *ma = ctx->ma;
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const bool draw_col_ma = (part->draw_col == PART_DRAW_COL_MAT);
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const int totkeys = ctx->steps + 1;
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const float step_length = 1.0f / (float)ctx->steps;
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const float max_length = ptex->length;
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ParticlePathModifier *mod;
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ParticleCacheKey *key;
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int k;
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float cur_length;
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#if 0 /* TODO for the future: use true particle modifiers that work on the whole curve */
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for (mod = modifiers->first; mod; mod = mod->next) {
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mod->apply(keys, totkeys, parent_keys);
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}
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#else
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(void)modifiers;
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(void)mod;
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{
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ParticlePathIterator iter;
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for (k = 0, key = keys; k < totkeys; k++, key++) {
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psys_path_iter_get(&iter, keys, totkeys, parent_keys, k);
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/* apply different deformations to the child path */
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do_child_modifiers(&ctx->sim, ptex, (ParticleKey *)iter.parent_key, iter.parent_rotation, cpa, orco, hairmat, (ParticleKey *)key, iter.time);
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}
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}
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#endif
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cur_length = 0.0f;
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/* we have to correct velocity because of kink & clump */
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for (k = 0, key = keys; k < totkeys; ++k, ++key) {
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if (k >= 2) {
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sub_v3_v3v3((key-1)->vel, key->co, (key-2)->co);
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mul_v3_fl((key-1)->vel, 0.5);
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if (ma && draw_col_ma)
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get_strand_normal(ma, ornor, cur_length, (key-1)->vel);
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}
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else if (k == totkeys-1) {
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/* last key */
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sub_v3_v3v3(key->vel, key->co, (key-1)->co);
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}
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if (k > 1) {
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float dvec[3];
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/* check if path needs to be cut before actual end of data points */
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if (!check_path_length(k, keys, key, max_length, step_length, &cur_length, dvec))
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break;
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}
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if (ma && draw_col_ma) {
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copy_v3_v3(key->col, &ma->r);
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get_strand_normal(ma, ornor, cur_length, key->vel);
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}
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}
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}
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