Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates. This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier. With minor changes from Bastien Montagne (@mont29). Differential Revision: https://developer.blender.org/D7348
This commit is contained in:
parent
d6cefef98f
commit
4f9a56cbc4
Notes:
blender-bot
2023-02-14 05:25:44 +01:00
Referenced by commit1760b8c59f
, Fix T75878: Modifiers disappearing from UI Referenced by commita0a59972e7
, Fix T75878: Modifiers disappearing from UI
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@ -396,6 +396,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.texture_coords == 'OBJECT':
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col.label(text="Object:")
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col.prop(md, "texture_coords_object", text="")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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col.label(text="Bone:")
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col.prop_search(md, "texture_coords_bone", obj.data, "bones", text="")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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col.label(text="UV Map:")
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col.prop_search(md, "uv_layer", ob.data, "uv_layers", text="")
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@ -1244,6 +1248,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.texture_coords == 'OBJECT':
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layout.prop(md, "texture_coords_object", text="Object")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "texture_coords_bone", obj.data, "bones", text="Bone")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
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@ -1296,6 +1303,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
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elif md.texture_coords == 'OBJECT':
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layout.prop(md, "texture_coords_object")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "texture_coords_bone", obj.data, "bones")
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layout.separator()
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@ -1366,6 +1376,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.mask_tex_mapping == 'OBJECT':
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layout.prop(md, "mask_tex_map_object", text="Object")
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obj = md.mask_text_map_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "mask_tex_map_bone", obj.data, "bones", text="Bone")
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elif md.mask_tex_mapping == 'UV' and ob.type == 'MESH':
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layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_layers")
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@ -138,6 +138,7 @@ typedef struct MappingInfoModifierData {
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struct Tex *texture;
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struct Object *map_object;
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char map_bone[64];
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/** MAX_CUSTOMDATA_LAYER_NAME. */
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char uvlayer_name[64];
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int uvlayer_tmp;
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@ -496,6 +497,7 @@ typedef struct DisplaceModifierData {
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/* keep in sync with MappingInfoModifierData */
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struct Tex *texture;
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struct Object *map_object;
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char map_bone[64];
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/** MAX_CUSTOMDATA_LAYER_NAME. */
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char uvlayer_name[64];
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int uvlayer_tmp;
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@ -651,6 +653,7 @@ typedef struct WaveModifierData {
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/* keep in sync with MappingInfoModifierData */
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struct Tex *texture;
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struct Object *map_object;
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char map_bone[64];
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/** MAX_CUSTOMDATA_LAYER_NAME. */
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char uvlayer_name[64];
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int uvlayer_tmp;
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@ -1318,6 +1321,7 @@ typedef struct WarpModifierData {
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/* keep in sync with MappingInfoModifierData */
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struct Tex *texture;
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struct Object *map_object;
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char map_bone[64];
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/** MAX_CUSTOMDATA_LAYER_NAME. */
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char uvlayer_name[64];
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int uvlayer_tmp;
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@ -1393,6 +1397,8 @@ typedef struct WeightVGEditModifierData {
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struct Tex *mask_texture;
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/** Name of the map object. */
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struct Object *mask_tex_map_obj;
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/** Name of the map bone. */
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char mask_tex_map_bone[64];
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/** How to map the texture (using MOD_DISP_MAP_* enums). */
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int mask_tex_mapping;
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/** Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */
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@ -1444,6 +1450,8 @@ typedef struct WeightVGMixModifierData {
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struct Tex *mask_texture;
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/** Name of the map object. */
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struct Object *mask_tex_map_obj;
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/** Name of the map bone. */
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char mask_tex_map_bone[64];
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/** How to map the texture!. */
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int mask_tex_mapping;
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/** Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */
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@ -1518,6 +1526,8 @@ typedef struct WeightVGProximityModifierData {
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struct Tex *mask_texture;
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/** Name of the map object. */
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struct Object *mask_tex_map_obj;
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/** Name of the map bone. */
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char mask_tex_map_bone[64];
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/** How to map the texture!. */
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int mask_tex_mapping;
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/** Name of the UV Map. MAX_CUSTOMDATA_LAYER_NAME. */
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@ -1785,6 +1785,11 @@ static void rna_def_modifier_generic_map_info(StructRNA *srna)
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RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update");
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prop = RNA_def_property(srna, "texture_coords_bone", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "map_bone");
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RNA_def_property_ui_text(prop, "Texture Coordinate Bone", "Bone to set the texture coordinates");
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RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update");
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}
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static void rna_def_modifier_warp(BlenderRNA *brna)
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@ -4792,6 +4797,11 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *UNUSED(brna),
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RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update");
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prop = RNA_def_property(srna, "mask_tex_map_bone", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "mask_tex_map_bone");
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RNA_def_property_ui_text(prop, "Texture Coordinate Bone", "Which bone to take texture coordinates from");
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RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update");
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}
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static void rna_def_modifier_weightvgedit(BlenderRNA *brna)
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@ -135,9 +135,15 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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{
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DisplaceModifierData *dmd = (DisplaceModifierData *)md;
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if (dmd->map_object != NULL && dmd->texmapping == MOD_DISP_MAP_OBJECT) {
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if (dmd->map_bone[0] && dmd->map_object->type == OB_ARMATURE) {
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DEG_add_object_relation(
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ctx->node, dmd->map_object, DEG_OB_COMP_EVAL_POSE, "Displace Modifier");
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}
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else {
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DEG_add_object_relation(
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ctx->node, dmd->map_object, DEG_OB_COMP_TRANSFORM, "Displace Modifier");
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}
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DEG_add_modifier_to_transform_relation(ctx->node, "Displace Modifier");
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DEG_add_object_relation(
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ctx->node, dmd->map_object, DEG_OB_COMP_TRANSFORM, "Displace Modifier");
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}
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if (dmd->texmapping == MOD_DISP_MAP_GLOBAL ||
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(ELEM(
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@ -36,6 +36,7 @@
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_image.h"
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@ -81,12 +82,25 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
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const int numVerts = mesh->totvert;
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int i;
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int texmapping = dmd->texmapping;
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float mapob_imat[4][4];
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float mapref_imat[4][4];
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if (texmapping == MOD_DISP_MAP_OBJECT) {
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if (dmd->map_object != NULL) {
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Object *map_object = dmd->map_object;
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invert_m4_m4(mapob_imat, map_object->obmat);
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if (dmd->map_bone[0] != '\0') {
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bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
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if (pchan) {
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float mat_bone_world[4][4];
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mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat);
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invert_m4_m4(mapref_imat, mat_bone_world);
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}
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else {
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invert_m4_m4(mapref_imat, map_object->obmat);
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}
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}
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else {
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invert_m4_m4(mapref_imat, map_object->obmat);
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}
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}
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else { /* if there is no map object, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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@ -145,7 +159,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
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break;
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case MOD_DISP_MAP_OBJECT:
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mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
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mul_m4_v3(mapob_imat, *r_texco);
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mul_m4_v3(mapref_imat, *r_texco);
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break;
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}
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if (cos != NULL) {
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@ -176,8 +176,9 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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}
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if ((wmd->texmapping == MOD_DISP_MAP_OBJECT) && wmd->map_object != NULL) {
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DEG_add_object_relation(
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ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Warp Modifier map");
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warp_deps_object_bone_new(ctx->node, wmd->map_object, wmd->map_bone);
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DEG_add_modifier_to_transform_relation(ctx->node, "Warp Modifier map");
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}
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if (wmd->texture != NULL) {
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DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Warp Modifier");
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@ -102,7 +102,14 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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if (wmd->map_object != NULL) {
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DEG_add_object_relation(ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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if (wmd->map_bone[0] && wmd->map_object->type == OB_ARMATURE) {
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DEG_add_object_relation(
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ctx->node, wmd->map_object, DEG_OB_COMP_EVAL_POSE, "Wave Modifier");
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}
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else {
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DEG_add_object_relation(
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ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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}
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if (wmd->objectcenter != NULL || wmd->map_object != NULL) {
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DEG_add_modifier_to_transform_relation(ctx->node, "Wave Modifier");
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@ -137,6 +137,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx,
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const int tex_use_channel,
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const int tex_mapping,
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Object *tex_map_object,
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const char *text_map_bone,
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const char *tex_uvlayer_name,
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const bool invert_vgroup_mask)
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{
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@ -163,6 +164,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx,
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*/
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t_map.texture = texture;
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t_map.map_object = tex_map_object;
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BLI_strncpy(t_map.map_bone, text_map_bone, sizeof(t_map.map_bone));
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BLI_strncpy(t_map.uvlayer_name, tex_uvlayer_name, sizeof(t_map.uvlayer_name));
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t_map.texmapping = tex_mapping;
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@ -73,6 +73,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx,
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const int tex_use_channel,
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const int tex_mapping,
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Object *tex_map_object,
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const char *text_map_bone,
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const char *tex_uvlayer_name,
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const bool invert_vgroup_mask);
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@ -135,8 +135,14 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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{
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WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md;
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if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGEdit Modifier");
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if (wmd->mask_tex_map_bone[0] && wmd->mask_tex_map_obj->type == OB_ARMATURE) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_EVAL_POSE, "WeightVGEdit Modifier");
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}
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else {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGEdit Modifier");
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}
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DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGEdit Modifier");
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}
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else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
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@ -261,6 +267,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
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wmd->mask_tex_use_channel,
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wmd->mask_tex_mapping,
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wmd->mask_tex_map_obj,
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wmd->mask_tex_map_bone,
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wmd->mask_tex_uvlayer_name,
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invert_vgroup_mask);
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@ -181,8 +181,14 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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{
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WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
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if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGMix Modifier");
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if (wmd->mask_tex_map_bone[0] && wmd->mask_tex_map_obj->type == OB_ARMATURE) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_EVAL_POSE, "WeightVGMix Modifier");
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}
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else {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGMix Modifier");
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}
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGMix Modifier");
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@ -395,6 +401,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
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wmd->mask_tex_use_channel,
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wmd->mask_tex_mapping,
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wmd->mask_tex_map_obj,
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wmd->mask_tex_map_bone,
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wmd->mask_tex_uvlayer_name,
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invert_vgroup_mask);
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@ -376,8 +376,14 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
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}
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}
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if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier");
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if (wmd->mask_tex_map_bone[0] && wmd->mask_tex_map_obj->type == OB_ARMATURE) {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_EVAL_POSE, "WeightVGProximity Modifier");
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}
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else {
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier");
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}
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DEG_add_object_relation(
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ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier");
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}
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@ -589,6 +595,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
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wmd->mask_tex_use_channel,
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wmd->mask_tex_mapping,
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wmd->mask_tex_map_obj,
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wmd->mask_tex_map_bone,
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wmd->mask_tex_uvlayer_name,
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invert_vgroup_mask);
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