Fix T94268: Closing SteamVR and restarting VR Session crashes Blender

Crash was caused since the function pointers
`s_xrGetOpenGLGraphicsRequirementsKHR_fn`/
`s_xrGetD3D11GraphicsRequirementsKHR_fn` were static and were not
updated with the correct proc address after being set the first time.

As stated in the OpenXR spec: "function pointers returned by
xrGetInstanceProcAddr using one XrInstance may not be valid when used
with objects related to a different XrInstance".

Although it would seem reasonable that the proc address would not
change if the instance was the same (hence the `static XrInstance s_instance;`),
in testing, repeated calls to `xrGetInstanceProcAddress()`
with the same instance still can result in changes (at least for the
SteamVR runtime) so the workaround is to simply set the function pointers
every time, essentially trivializing their `static` designations.

Reviewed By: Severin

Maniphest Tasks: T94268

Differential Revision: https://developer.blender.org/D14023
This commit is contained in:
Peter Kim 2022-02-11 20:38:22 +09:00
parent b38f40e904
commit 4fbd00e04c
Notes: blender-bot 2023-02-14 05:25:44 +01:00
Referenced by issue #94268, Closing SteamVR and restarting VR Session crashes Blender
1 changed files with 20 additions and 0 deletions

View File

@ -84,16 +84,26 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
#endif
static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn =
nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
const XrVersion gl_version = XR_MAKE_VERSION(
ctx_gl.m_contextMajorVersion, ctx_gl.m_contextMinorVersion, 0);
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
* can still result in changes so the workaround is to simply set the function pointer every
* time (trivializing its 'static' designation). */
// if (instance != s_instance) {
// s_instance = instance;
s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr;
//}
if (!s_xrGetOpenGLGraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetOpenGLGraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetOpenGLGraphicsRequirementsKHR_fn))) {
s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr;
return false;
}
s_xrGetOpenGLGraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);
@ -305,14 +315,24 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
std::string *r_requirement_info) const override
{
static PFN_xrGetD3D11GraphicsRequirementsKHR s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsD3D11KHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
* can still result in changes so the workaround is to simply set the function pointer every
* time (trivializing its 'static' designation). */
// if (instance != s_instance) {
// s_instance = instance;
s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
//}
if (!s_xrGetD3D11GraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetD3D11GraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetD3D11GraphicsRequirementsKHR_fn))) {
s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
return false;
}
s_xrGetD3D11GraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);