Fix T58840: SHIFT+K in vertex paint doesn't update

This commit is contained in:
Sergey Sharybin 2018-12-06 13:00:31 +01:00
parent 4c336f034e
commit 50b0448bd3
Notes: blender-bot 2023-02-14 07:39:44 +01:00
Referenced by issue #58840, SHIFT+K in vertext paint dosesn't update
1 changed files with 12 additions and 3 deletions

View File

@ -57,6 +57,15 @@ static bool vertex_weight_paint_mode_poll(bContext *C)
(me && me->totpoly && me->dvert);
}
static void tag_object_after_update(Object *object)
{
BLI_assert(object->type == OB_MESH);
Mesh *mesh = object->data;
DEG_id_tag_update(&mesh->id, DEG_TAG_COPY_ON_WRITE);
/* NOTE: Original mesh is used for display, so tag it directly here. */
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
}
/* -------------------------------------------------------------------- */
/** \name Set Vertex Colors Operator
* \{ */
@ -98,7 +107,7 @@ static bool vertex_color_set(Object *ob, uint paintcol)
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
DEG_id_tag_update(&me->id, 0);
tag_object_after_update(ob);
return true;
}
@ -170,7 +179,7 @@ static bool vertex_paint_from_weight(Object *ob)
} while (j < mp->totloop);
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
tag_object_after_update(ob);
return true;
}
@ -306,7 +315,7 @@ static bool vertex_color_smooth(Object *ob)
MEM_freeN(mlooptag);
DEG_id_tag_update(&me->id, 0);
tag_object_after_update(ob);
return true;
}