UI: Single-column layout for View Layer, passes and World
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153195da22
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@ -38,6 +38,7 @@ class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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scene = context.scene
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rd = scene.render
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@ -54,26 +55,20 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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scene = context.scene
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rd = scene.render
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view_layer = context.view_layer
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split = layout.split()
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col = split.column()
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col = layout.column()
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col.prop(view_layer, "use_pass_combined")
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col.prop(view_layer, "use_pass_z")
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col.prop(view_layer, "use_pass_mist")
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col.prop(view_layer, "use_pass_normal")
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col.separator()
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col.prop(view_layer, "use_pass_ambient_occlusion")
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col = split.column()
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col.label(text="Subsurface:")
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row = col.row(align=True)
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row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
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row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
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col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct")
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col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color")
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classes = (
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@ -74,13 +74,12 @@ class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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world = context.world
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split = layout.split(align=True)
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split.prop(world.mist_settings, "start")
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split.prop(world.mist_settings, "depth")
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layout.prop(world.mist_settings, "start")
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layout.prop(world.mist_settings, "depth")
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layout.prop(world.mist_settings, "falloff")
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