Edit Mesh: tweak active face edge width
This rewinds a change from own commit e3d88b021c
The only took edge overlay into account (crease, seam.. etc)
Currently active-face also uses this width.
While the difference is subtle,
this makes the active-face stand out more clearly.
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@ -29,7 +29,7 @@ out vec4 FragColor;
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/* Vertex flag is shifted and combined with the edge flag */
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#define FACE_ACTIVE (1 << (2 + 8))
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#define LARGE_EDGE_SIZE 2.0
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#define LARGE_EDGE_SIZE 3.0
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/* Style Parameters in pixel */
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