Fix T49857: Blender crashes after adding texture node to compositing tree
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blender-bot
2023-02-14 07:28:08 +01:00
Referenced by issue #50409, texture to compositig cause crash Referenced by issue #50249, Blender crashes when bringing in a texture node in compositor Referenced by issue #50233, Blender crash after adding a Texture Node in Compositor Referenced by issue #50170, Texture Node may be broken Referenced by issue #50171, Blender 2.78a crashes using in Node Editor [Input] - [Texture] Referenced by issue #50117, Hard crash when adding texture input node to compositor. Referenced by issue #50025, Compositor crash Referenced by issue #49946, Blender crash when you add a node texture in compositing nodes. Referenced by issue #49953, Adding Input ->Texture node results in a EXCEPTION_ACCESS_VIOLATION Referenced by issue #49958, Adding a Texture Node in compositor crashes blender Referenced by issue #49857, blender crashes after adding texture node to compositing tree
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@ -118,7 +118,7 @@ void TextureBaseOperation::executePixelSampled(float output[4], float x, float y
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* interpolaiton and (b) in such configuration multitex() sinply floor's the value
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* which often produces artifacts.
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*/
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if ((m_texture->imaflag & TEX_INTERPOL) == 0) {
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if (m_texture != NULL && (m_texture->imaflag & TEX_INTERPOL) == 0) {
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u += 0.5f / cx;
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v += 0.5f / cy;
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}
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