Sculpt: Raise pbvh->leaf_limit to 400 for dyntopo
Setting pbvh->leaf_limit (the max triangles per node) too low results in lots of distinct GPU meshes, which can be slow for even moderately sized sculpt meshes (starts to be a problem around 100-150k triangles).
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@ -1884,7 +1884,7 @@ void BKE_pbvh_build_bmesh(PBVH *pbvh,
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pbvh->bm_log = log;
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/* TODO: choose leaf limit better */
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pbvh->leaf_limit = 100;
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pbvh->leaf_limit = 400;
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BKE_pbvh_update_bmesh_offsets(pbvh, cd_vert_node_offset, cd_face_node_offset);
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