Fix T59001: UV Editor - Crash when hiding all UVs while 3D view is open

and sync selection enabled

Reviewers: brecht

Maniphest Tasks: T59001

Differential Revision: https://developer.blender.org/D4066
This commit is contained in:
Philipp Oeser 2018-12-11 14:50:03 +01:00
parent eb83efb6d1
commit 54e1d38157
Notes: blender-bot 2023-02-14 04:37:00 +01:00
Referenced by issue #59001, UV Editor - Crash when hiding all UVs while 3D view is open and sync selection enabled
1 changed files with 2 additions and 5 deletions

View File

@ -4105,9 +4105,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (ts->uv_flag & UV_SYNC_SELECTION) {
EDBM_mesh_hide(em, swap);
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
EDBM_update_generic(em, true, false);
return OPERATOR_FINISHED;
}
@ -4230,8 +4228,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op)
/* call the mesh function if we are in mesh sync sel */
if (ts->uv_flag & UV_SYNC_SELECTION) {
EDBM_mesh_reveal(em, select);
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
EDBM_update_generic(em, true, false);
return OPERATOR_FINISHED;
}