Cleanup: remove some G.main from ED's animsys.

The easy ones - there some much, much trickier to tackle there...
This commit is contained in:
Bastien Montagne 2018-06-12 12:28:14 +02:00
parent 75bcb70c60
commit 5508b572ea
7 changed files with 98 additions and 88 deletions

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@ -74,7 +74,7 @@ struct AnimData *BKE_animdata_copy(struct Main *bmain, struct AnimData *adt, con
bool BKE_animdata_copy_id(struct Main *bmain, struct ID *id_to, struct ID *id_from, const bool do_action);
/* Copy AnimData Actions */
void BKE_animdata_copy_id_action(struct ID *id, const bool set_newid);
void BKE_animdata_copy_id_action(struct Main *bmain, struct ID *id, const bool set_newid);
/* Merge copies of data from source AnimData block */
typedef enum eAnimData_MergeCopy_Modes {
@ -88,7 +88,9 @@ typedef enum eAnimData_MergeCopy_Modes {
ADT_MERGECOPY_SRC_REF = 2
} eAnimData_MergeCopy_Modes;
void BKE_animdata_merge_copy(struct ID *dst_id, struct ID *src_id, eAnimData_MergeCopy_Modes action_mode, bool fix_drivers);
void BKE_animdata_merge_copy(
struct Main *bmain, struct ID *dst_id, struct ID *src_id,
eAnimData_MergeCopy_Modes action_mode, bool fix_drivers);
/* ************************************* */
/* KeyingSets API */
@ -139,7 +141,8 @@ void BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
/* -------------------------------------- */
/* Move animation data from src to destination if it's paths are based on basepaths */
void BKE_animdata_separate_by_basepath(struct ID *srcID, struct ID *dstID, struct ListBase *basepaths);
void BKE_animdata_separate_by_basepath(
struct Main *bmain, struct ID *srcID, struct ID *dstID, struct ListBase *basepaths);
/* Move F-Curves from src to destination if it's path is based on basepath */
void action_move_fcurves_by_basepath(struct bAction *srcAct, struct bAction *dstAct, const char basepath[]);

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@ -314,25 +314,27 @@ bool BKE_animdata_copy_id(Main *bmain, ID *id_to, ID *id_from, const bool do_act
return true;
}
void BKE_animdata_copy_id_action(ID *id, const bool set_newid)
void BKE_animdata_copy_id_action(Main *bmain, ID *id, const bool set_newid)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt) {
if (adt->action) {
id_us_min((ID *)adt->action);
adt->action = set_newid ? ID_NEW_SET(adt->action, BKE_action_copy(G.main, adt->action)) :
BKE_action_copy(G.main, adt->action);
adt->action = set_newid ? ID_NEW_SET(adt->action, BKE_action_copy(bmain, adt->action)) :
BKE_action_copy(bmain, adt->action);
}
if (adt->tmpact) {
id_us_min((ID *)adt->tmpact);
adt->tmpact = set_newid ? ID_NEW_SET(adt->tmpact, BKE_action_copy(G.main, adt->tmpact)) :
BKE_action_copy(G.main, adt->tmpact);
adt->tmpact = set_newid ? ID_NEW_SET(adt->tmpact, BKE_action_copy(bmain, adt->tmpact)) :
BKE_action_copy(bmain, adt->tmpact);
}
}
}
/* Merge copies of the data from the src AnimData into the destination AnimData */
void BKE_animdata_merge_copy(ID *dst_id, ID *src_id, eAnimData_MergeCopy_Modes action_mode, bool fix_drivers)
void BKE_animdata_merge_copy(
Main *bmain, ID *dst_id, ID *src_id,
eAnimData_MergeCopy_Modes action_mode, bool fix_drivers)
{
AnimData *src = BKE_animdata_from_id(src_id);
AnimData *dst = BKE_animdata_from_id(dst_id);
@ -350,8 +352,8 @@ void BKE_animdata_merge_copy(ID *dst_id, ID *src_id, eAnimData_MergeCopy_Modes a
/* handle actions... */
if (action_mode == ADT_MERGECOPY_SRC_COPY) {
/* make a copy of the actions */
dst->action = BKE_action_copy(G.main, src->action);
dst->tmpact = BKE_action_copy(G.main, src->tmpact);
dst->action = BKE_action_copy(bmain, src->action);
dst->tmpact = BKE_action_copy(bmain, src->tmpact);
}
else if (action_mode == ADT_MERGECOPY_SRC_REF) {
/* make a reference to it */
@ -366,7 +368,7 @@ void BKE_animdata_merge_copy(ID *dst_id, ID *src_id, eAnimData_MergeCopy_Modes a
if (src->nla_tracks.first) {
ListBase tracks = {NULL, NULL};
BKE_nla_tracks_copy(G.main, &tracks, &src->nla_tracks);
BKE_nla_tracks_copy(bmain, &tracks, &src->nla_tracks);
BLI_movelisttolist(&dst->nla_tracks, &tracks);
}
@ -503,7 +505,8 @@ void action_move_fcurves_by_basepath(bAction *srcAct, bAction *dstAct, const cha
* animation data is based off "basepath", creating new AnimData and
* associated data as necessary
*/
void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths)
void BKE_animdata_separate_by_basepath(
Main *bmain, ID *srcID, ID *dstID, ListBase *basepaths)
{
AnimData *srcAdt = NULL, *dstAdt = NULL;
LinkData *ld;
@ -529,7 +532,7 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths
if (srcAdt->action) {
/* set up an action if necessary, and name it in a similar way so that it can be easily found again */
if (dstAdt->action == NULL) {
dstAdt->action = BKE_action_add(G.main, srcAdt->action->id.name + 2);
dstAdt->action = BKE_action_add(bmain, srcAdt->action->id.name + 2);
}
else if (dstAdt->action == srcAdt->action) {
printf("Argh! Source and Destination share animation! ('%s' and '%s' both use '%s') Making new empty action\n",
@ -537,7 +540,7 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths
/* TODO: review this... */
id_us_min(&dstAdt->action->id);
dstAdt->action = BKE_action_add(G.main, dstAdt->action->id.name + 2);
dstAdt->action = BKE_action_add(bmain, dstAdt->action->id.name + 2);
}
/* loop over base paths, trying to fix for each one... */
@ -1074,20 +1077,20 @@ static void adt_apply_all_fcurves_cb(ID *id, AnimData *adt, void *wrapper_data)
}
/* apply the given callback function on all F-Curves attached to data in main database */
void BKE_fcurves_main_cb(Main *mainptr, ID_FCurve_Edit_Callback func, void *user_data)
void BKE_fcurves_main_cb(Main *bmain, ID_FCurve_Edit_Callback func, void *user_data)
{
/* Wrap F-Curve operation stuff to pass to the general AnimData-level func */
AllFCurvesCbWrapper wrapper = {func, user_data};
/* Use the AnimData-based function so that we don't have to reimplement all that stuff */
BKE_animdata_main_cb(mainptr, adt_apply_all_fcurves_cb, &wrapper);
BKE_animdata_main_cb(bmain, adt_apply_all_fcurves_cb, &wrapper);
}
/* Whole Database Ops -------------------------------------------- */
/* apply the given callback function on all data in main database */
void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *user_data)
void BKE_animdata_main_cb(Main *bmain, ID_AnimData_Edit_Callback func, void *user_data)
{
ID *id;
@ -1111,67 +1114,67 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
} (void)0
/* nodes */
ANIMDATA_IDS_CB(mainptr->nodetree.first);
ANIMDATA_IDS_CB(bmain->nodetree.first);
/* textures */
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
ANIMDATA_NODETREE_IDS_CB(bmain->tex.first, Tex);
/* lamps */
ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
ANIMDATA_NODETREE_IDS_CB(bmain->lamp.first, Lamp);
/* materials */
ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material);
ANIMDATA_NODETREE_IDS_CB(bmain->mat.first, Material);
/* cameras */
ANIMDATA_IDS_CB(mainptr->camera.first);
ANIMDATA_IDS_CB(bmain->camera.first);
/* shapekeys */
ANIMDATA_IDS_CB(mainptr->key.first);
ANIMDATA_IDS_CB(bmain->key.first);
/* metaballs */
ANIMDATA_IDS_CB(mainptr->mball.first);
ANIMDATA_IDS_CB(bmain->mball.first);
/* curves */
ANIMDATA_IDS_CB(mainptr->curve.first);
ANIMDATA_IDS_CB(bmain->curve.first);
/* armatures */
ANIMDATA_IDS_CB(mainptr->armature.first);
ANIMDATA_IDS_CB(bmain->armature.first);
/* lattices */
ANIMDATA_IDS_CB(mainptr->latt.first);
ANIMDATA_IDS_CB(bmain->latt.first);
/* meshes */
ANIMDATA_IDS_CB(mainptr->mesh.first);
ANIMDATA_IDS_CB(bmain->mesh.first);
/* particles */
ANIMDATA_IDS_CB(mainptr->particle.first);
ANIMDATA_IDS_CB(bmain->particle.first);
/* speakers */
ANIMDATA_IDS_CB(mainptr->speaker.first);
ANIMDATA_IDS_CB(bmain->speaker.first);
/* movie clips */
ANIMDATA_IDS_CB(mainptr->movieclip.first);
ANIMDATA_IDS_CB(bmain->movieclip.first);
/* objects */
ANIMDATA_IDS_CB(mainptr->object.first);
ANIMDATA_IDS_CB(bmain->object.first);
/* masks */
ANIMDATA_IDS_CB(mainptr->mask.first);
ANIMDATA_IDS_CB(bmain->mask.first);
/* worlds */
ANIMDATA_NODETREE_IDS_CB(mainptr->world.first, World);
ANIMDATA_NODETREE_IDS_CB(bmain->world.first, World);
/* scenes */
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
ANIMDATA_NODETREE_IDS_CB(bmain->scene.first, Scene);
/* line styles */
ANIMDATA_IDS_CB(mainptr->linestyle.first);
ANIMDATA_IDS_CB(bmain->linestyle.first);
/* grease pencil */
ANIMDATA_IDS_CB(mainptr->gpencil.first);
ANIMDATA_IDS_CB(bmain->gpencil.first);
/* cache files */
ANIMDATA_IDS_CB(mainptr->cachefiles.first);
ANIMDATA_IDS_CB(bmain->cachefiles.first);
}
/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
@ -1181,7 +1184,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* TODO: use BKE_animdata_main_cb for looping over all data */
void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
{
Main *mainptr = G.main;
Main *bmain = G.main; /* XXX UGLY! */
ID *id;
/* macro for less typing
@ -1207,67 +1210,67 @@ void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const cha
} (void)0
/* nodes */
RENAMEFIX_ANIM_IDS(mainptr->nodetree.first);
RENAMEFIX_ANIM_IDS(bmain->nodetree.first);
/* textures */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex);
RENAMEFIX_ANIM_NODETREE_IDS(bmain->tex.first, Tex);
/* lamps */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->lamp.first, Lamp);
RENAMEFIX_ANIM_NODETREE_IDS(bmain->lamp.first, Lamp);
/* materials */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material);
RENAMEFIX_ANIM_NODETREE_IDS(bmain->mat.first, Material);
/* cameras */
RENAMEFIX_ANIM_IDS(mainptr->camera.first);
RENAMEFIX_ANIM_IDS(bmain->camera.first);
/* shapekeys */
RENAMEFIX_ANIM_IDS(mainptr->key.first);
RENAMEFIX_ANIM_IDS(bmain->key.first);
/* metaballs */
RENAMEFIX_ANIM_IDS(mainptr->mball.first);
RENAMEFIX_ANIM_IDS(bmain->mball.first);
/* curves */
RENAMEFIX_ANIM_IDS(mainptr->curve.first);
RENAMEFIX_ANIM_IDS(bmain->curve.first);
/* armatures */
RENAMEFIX_ANIM_IDS(mainptr->armature.first);
RENAMEFIX_ANIM_IDS(bmain->armature.first);
/* lattices */
RENAMEFIX_ANIM_IDS(mainptr->latt.first);
RENAMEFIX_ANIM_IDS(bmain->latt.first);
/* meshes */
RENAMEFIX_ANIM_IDS(mainptr->mesh.first);
RENAMEFIX_ANIM_IDS(bmain->mesh.first);
/* particles */
RENAMEFIX_ANIM_IDS(mainptr->particle.first);
RENAMEFIX_ANIM_IDS(bmain->particle.first);
/* speakers */
RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
RENAMEFIX_ANIM_IDS(bmain->speaker.first);
/* movie clips */
RENAMEFIX_ANIM_IDS(mainptr->movieclip.first);
RENAMEFIX_ANIM_IDS(bmain->movieclip.first);
/* objects */
RENAMEFIX_ANIM_IDS(mainptr->object.first);
RENAMEFIX_ANIM_IDS(bmain->object.first);
/* masks */
RENAMEFIX_ANIM_IDS(mainptr->mask.first);
RENAMEFIX_ANIM_IDS(bmain->mask.first);
/* worlds */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World);
RENAMEFIX_ANIM_NODETREE_IDS(bmain->world.first, World);
/* linestyles */
RENAMEFIX_ANIM_IDS(mainptr->linestyle.first);
RENAMEFIX_ANIM_IDS(bmain->linestyle.first);
/* grease pencil */
RENAMEFIX_ANIM_IDS(mainptr->gpencil.first);
RENAMEFIX_ANIM_IDS(bmain->gpencil.first);
/* cache files */
RENAMEFIX_ANIM_IDS(mainptr->cachefiles.first);
RENAMEFIX_ANIM_IDS(bmain->cachefiles.first);
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
RENAMEFIX_ANIM_NODETREE_IDS(bmain->scene.first, Scene);
}
/* *********************************** */

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@ -689,9 +689,10 @@ bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
if (id) {
/* if property isn't editable, we're going to have an extra block hanging around until we save */
if (RNA_property_editable(ptr, prop)) {
if (id_copy(CTX_data_main(C), id, &newid, false) && newid) {
Main *bmain = CTX_data_main(C);
if (id_copy(bmain, id, &newid, false) && newid) {
/* copy animation actions too */
BKE_animdata_copy_id_action(id, false);
BKE_animdata_copy_id_action(bmain, id, false);
/* us is 1 by convention, but RNA_property_pointer_set
* will also increment it, so set it to zero */
newid->us = 0;

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@ -374,7 +374,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
else {
/* merge in data - we'll fix the drivers manually */
BKE_animdata_merge_copy(&ob->id, &base->object->id, ADT_MERGECOPY_KEEP_DST, false);
BKE_animdata_merge_copy(bmain, &ob->id, &base->object->id, ADT_MERGECOPY_KEEP_DST, false);
}
}
@ -385,7 +385,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
else {
/* merge in data - we'll fix the drivers manually */
BKE_animdata_merge_copy(&arm->id, &curarm->id, ADT_MERGECOPY_KEEP_DST, false);
BKE_animdata_merge_copy(bmain, &arm->id, &curarm->id, ADT_MERGECOPY_KEEP_DST, false);
}
}

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@ -2036,7 +2036,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
/* duplicates using userflags */
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&obn->id, true);
BKE_animdata_copy_id_action(bmain, &obn->id, true);
}
if (dupflag & USER_DUP_MAT) {
@ -2050,7 +2050,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
id_us_min(id);
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&obn->mat[a]->id, true);
BKE_animdata_copy_id_action(bmain, &obn->mat[a]->id, true);
}
}
}
@ -2066,7 +2066,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
}
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&psys->part->id, true);
BKE_animdata_copy_id_action(bmain, &psys->part->id, true);
}
id_us_min(id);
@ -2196,9 +2196,9 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
if (dupflag & USER_DUP_ACT) {
bActuator *act;
BKE_animdata_copy_id_action((ID *)obn->data, true);
BKE_animdata_copy_id_action(bmain, (ID *)obn->data, true);
if (key) {
BKE_animdata_copy_id_action((ID *)key, true);
BKE_animdata_copy_id_action(bmain, (ID *)key, true);
}
/* Update the duplicated action in the action actuators */

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@ -1891,7 +1891,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
/* Needed to remap texcomesh below. */
me = ob->data = ID_NEW_SET(ob->data, BKE_mesh_copy(bmain, ob->data));
if (me->key) /* We do not need to set me->key->id.newid here... */
BKE_animdata_copy_id_action((ID *)me->key, false);
BKE_animdata_copy_id_action(bmain, (ID *)me->key, false);
break;
case OB_MBALL:
ob->data = ID_NEW_SET(ob->data, BKE_mball_copy(bmain, ob->data));
@ -1903,12 +1903,12 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
ID_NEW_REMAP(cu->bevobj);
ID_NEW_REMAP(cu->taperobj);
if (cu->key) /* We do not need to set cu->key->id.newid here... */
BKE_animdata_copy_id_action((ID *)cu->key, false);
BKE_animdata_copy_id_action(bmain, (ID *)cu->key, false);
break;
case OB_LATTICE:
ob->data = lat = ID_NEW_SET(ob->data, BKE_lattice_copy(bmain, ob->data));
if (lat->key) /* We do not need to set lat->key->id.newid here... */
BKE_animdata_copy_id_action((ID *)lat->key, false);
BKE_animdata_copy_id_action(bmain, (ID *)lat->key, false);
break;
case OB_ARMATURE:
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@ -1929,7 +1929,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
* AnimData structure, which is not what we want.
* (sergey)
*/
BKE_animdata_copy_id_action((ID *)ob->data, false);
BKE_animdata_copy_id_action(bmain, (ID *)ob->data, false);
id_us_min(id);
}
@ -1943,7 +1943,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
}
}
static void single_object_action_users(Scene *scene, const int flag)
static void single_object_action_users(Main *bmain, Scene *scene, const int flag)
{
Object *ob;
Base *base;
@ -1952,7 +1952,7 @@ static void single_object_action_users(Scene *scene, const int flag)
ob = base->object;
if (!ID_IS_LINKED(ob) && (flag == 0 || (base->flag & SELECT)) ) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
BKE_animdata_copy_id_action(&ob->id, false);
BKE_animdata_copy_id_action(bmain, &ob->id, false);
}
}
}
@ -1975,7 +1975,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
if (ma->id.us > 1) {
man = BKE_material_copy(bmain, ma);
BKE_animdata_copy_id_action(&man->id, false);
BKE_animdata_copy_id_action(bmain, &man->id, false);
man->id.us = 0;
assign_material(bmain, ob, man, a, BKE_MAT_ASSIGN_USERPREF);
@ -1986,7 +1986,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
if (tex->id.us > 1) {
id_us_min(&tex->id);
tex = BKE_texture_copy(bmain, tex);
BKE_animdata_copy_id_action(&tex->id, false);
BKE_animdata_copy_id_action(bmain, &tex->id, false);
man->mtex[b]->tex = tex;
}
}
@ -2013,7 +2013,7 @@ static void do_single_tex_user(Main *bmain, Tex **from)
}
else if (tex->id.us > 1) {
texn = ID_NEW_SET(tex, BKE_texture_copy(bmain, tex));
BKE_animdata_copy_id_action(&texn->id, false);
BKE_animdata_copy_id_action(bmain, &texn->id, false);
tex->id.newid = (ID *)texn;
id_us_min(&tex->id);
*from = texn;
@ -2100,7 +2100,7 @@ void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bo
if (full) {
single_obdata_users(bmain, scene, 0);
single_object_action_users(scene, 0);
single_object_action_users(bmain, scene, 0);
single_mat_users_expand(bmain);
single_tex_users_expand(bmain);
}
@ -2438,7 +2438,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
single_mat_users(scene, flag, true);
#endif
if (RNA_boolean_get(op->ptr, "animation")) {
single_object_action_users(scene, flag);
single_object_action_users(bmain, scene, flag);
}
BKE_main_id_clear_newpoins(bmain);

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@ -260,7 +260,7 @@ static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
waction = wgroup->adt->action = BKE_action_copy(bmain, wgroup->adt->action);
/* now perform the moving */
BKE_animdata_separate_by_basepath(&wgroup->id, &ntree->id, &anim_basepaths);
BKE_animdata_separate_by_basepath(bmain, &wgroup->id, &ntree->id, &anim_basepaths);
/* paths + their wrappers need to be freed */
for (ld = anim_basepaths.first; ld; ld = ldn) {
@ -397,7 +397,8 @@ void NODE_OT_group_ungroup(wmOperatorType *ot)
/* ******************** Separate operator ********************** */
/* returns 1 if its OK */
static int node_group_separate_selected(bNodeTree *ntree, bNodeTree *ngroup, float offx, float offy, int make_copy)
static int node_group_separate_selected(
Main *bmain, bNodeTree *ntree, bNodeTree *ngroup, float offx, float offy, int make_copy)
{
bNodeLink *link, *link_next;
bNode *node, *node_next, *newnode;
@ -492,7 +493,7 @@ static int node_group_separate_selected(bNodeTree *ntree, bNodeTree *ngroup, flo
LinkData *ld, *ldn = NULL;
/* now perform the moving */
BKE_animdata_separate_by_basepath(&ngroup->id, &ntree->id, &anim_basepaths);
BKE_animdata_separate_by_basepath(bmain, &ngroup->id, &ntree->id, &anim_basepaths);
/* paths + their wrappers need to be freed */
for (ld = anim_basepaths.first; ld; ld = ldn) {
@ -524,12 +525,13 @@ static const EnumPropertyItem node_group_separate_types[] = {
static int node_group_separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ngroup, *nparent;
int type = RNA_enum_get(op->ptr, "type");
float offx, offy;
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
/* are we inside of a group? */
ngroup = snode->edittree;
@ -543,13 +545,13 @@ static int node_group_separate_exec(bContext *C, wmOperator *op)
switch (type) {
case NODE_GS_COPY:
if (!node_group_separate_selected(nparent, ngroup, offx, offy, 1)) {
if (!node_group_separate_selected(bmain, nparent, ngroup, offx, offy, 1)) {
BKE_report(op->reports, RPT_WARNING, "Cannot separate nodes");
return OPERATOR_CANCELLED;
}
break;
case NODE_GS_MOVE:
if (!node_group_separate_selected(nparent, ngroup, offx, offy, 0)) {
if (!node_group_separate_selected(bmain, nparent, ngroup, offx, offy, 0)) {
BKE_report(op->reports, RPT_WARNING, "Cannot separate nodes");
return OPERATOR_CANCELLED;
}
@ -681,6 +683,7 @@ static int node_get_selected_minmax(bNodeTree *ntree, bNode *gnode, float *min,
static void node_group_make_insert_selected(const bContext *C, bNodeTree *ntree, bNode *gnode)
{
Main *bmain = CTX_data_main(C);
bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNodeLink *link, *linkn;
bNode *node, *nextn;
@ -742,7 +745,7 @@ static void node_group_make_insert_selected(const bContext *C, bNodeTree *ntree,
if (ntree->adt) {
LinkData *ld, *ldn = NULL;
BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths);
BKE_animdata_separate_by_basepath(bmain, &ntree->id, &ngroup->id, &anim_basepaths);
/* paths + their wrappers need to be freed */
for (ld = anim_basepaths.first; ld; ld = ldn) {