Fix T93874: Cycles crash with fast GI approximation
This commit is contained in:
parent
5beadc31d6
commit
55ecdf3195
Notes:
blender-bot
2023-02-13 16:59:20 +01:00
Referenced by issue #93874, Fast GI Approximation Render Crash Referenced by issue #93479, 3.0 Potential candidates for corrective releases
|
@ -70,6 +70,9 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
|
|||
INTEGRATOR_STATE_WRITE(state, path, continuation_probability) = 1.0f;
|
||||
INTEGRATOR_STATE_WRITE(state, path, throughput) = make_float3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
INTEGRATOR_STATE_WRITE(state, isect, object) = OBJECT_NONE;
|
||||
INTEGRATOR_STATE_WRITE(state, isect, prim) = PRIM_NONE;
|
||||
|
||||
if (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) {
|
||||
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, 0, object) = OBJECT_NONE;
|
||||
INTEGRATOR_STATE_ARRAY_WRITE(
|
||||
|
|
Loading…
Reference in New Issue