GPU: Limit Mesa workaround to older version
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20605c4b51
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56d6666689
Notes:
blender-bot
2023-02-14 03:52:45 +01:00
Referenced by issue #77641, sculpt mode performance regression in 2.83. Referenced by issue #74790, Artifacts in solid view Referenced by issue #74791, Crash trying to open Spring Splash scene Referenced by issue #74024, Faces missing, weird faces added
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@ -90,6 +90,7 @@ static struct GPUGlobal {
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/* Crappy driver don't know how to map framebuffer slot to output vars...
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* We need to have no "holes" in the output buffer slots. */
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bool unused_fb_slot_workaround;
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bool broken_amd_driver;
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/* Some crappy Intel drivers don't work well with shaders created in different
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* rendering contexts. */
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bool context_local_shaders_workaround;
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@ -219,7 +220,7 @@ bool GPU_context_local_shaders_workaround(void)
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bool GPU_crappy_amd_driver(void)
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{
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/* Currently are the same drivers with the `unused_fb_slot` problem. */
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return GPU_unused_fb_slot_workaround();
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return GG.broken_amd_driver;
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}
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void gpu_extensions_init(void)
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@ -268,6 +269,7 @@ void gpu_extensions_init(void)
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* And many others... */
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GG.unused_fb_slot_workaround = true;
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GG.broken_amd_driver = true;
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}
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}
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@ -328,7 +330,9 @@ void gpu_extensions_init(void)
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GG.context_local_shaders_workaround = true;
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}
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}
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else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
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else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE) &&
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(strstr(version, "Mesa 18.") || strstr(version, "Mesa 19.0") ||
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strstr(version, "Mesa 19.1") || strstr(version, "Mesa 19.2"))) {
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/* See T70187: merging vertices fail. This has been tested from 18.2.2 till 19.3.0~dev of the
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* Mesa driver */
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GG.unused_fb_slot_workaround = true;
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