Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled
Really stupid issue caused by typo in bitfield bit lead to bit conflict, Not sure how it was done, could be some bad merge conflict resolve in the original commit or just pure man stupidnes. This is a nice example when having set of small test render scenes hooked to the ctest would really help. It's probably not that stopper issue (even tho still quite bad) since it was made 2 months ago. But if we ever do 'a' this time it's a nice change to include.
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blender-bot
2023-02-14 09:38:59 +01:00
Referenced by issue #43156, Cycles incorrect final render, proper viewport
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@ -621,7 +621,7 @@ enum ShaderDataFlag {
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SD_NEGATIVE_SCALE_APPLIED = (1 << 23), /* vertices have negative scale applied */
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SD_OBJECT_HAS_VOLUME = (1 << 24), /* object has a volume shader */
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SD_OBJECT_INTERSECTS_VOLUME = (1 << 25), /* object intersects AABB of an object with volume shader */
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SD_OBJECT_HAS_VERTEX_MOTION = (1 << 21), /* has position for motion vertices */
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SD_OBJECT_HAS_VERTEX_MOTION = (1 << 26), /* has position for motion vertices */
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SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
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SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|
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