Fix T54075: Align Objects fails w/ empty mesh
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@ -23,7 +23,7 @@ from bpy.types import Operator
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from mathutils import Vector
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def GlobalBB_LQ(bb_world):
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def worldspace_bounds_from_object_bounds(bb_world):
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# Initialize the variables with the 8th vertex
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left, right, front, back, down, up = (
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@ -65,7 +65,7 @@ def GlobalBB_LQ(bb_world):
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return (Vector((left, front, up)), Vector((right, back, down)))
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def GlobalBB_HQ(scene, obj):
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def worldspace_bounds_from_object_data(scene, obj):
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matrix_world = obj.matrix_world.copy()
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@ -74,20 +74,20 @@ def GlobalBB_HQ(scene, obj):
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me = obj.to_mesh(scene=scene, apply_modifiers=True, settings='PREVIEW')
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verts = me.vertices
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val = matrix_world * verts[-1].co
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val = matrix_world * (verts[-1].co if verts else Vector((0.0, 0.0, 0.0)))
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left, right, front, back, down, up = (val[0],
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val[0],
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val[1],
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val[1],
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val[2],
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val[2],
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)
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left, right, front, back, down, up = (
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val[0],
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val[0],
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val[1],
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val[1],
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val[2],
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val[2],
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)
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# Test against all other verts
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for i in range(len(verts) - 1):
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vco = matrix_world * verts[i].co
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for v in verts:
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vco = matrix_world * v.co
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# X Range
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val = vco[0]
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@ -154,9 +154,9 @@ def align_objects(context,
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for obj, bb_world in objects:
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(scene, obj)
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GBB = worldspace_bounds_from_object_data(scene, obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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GBB = worldspace_bounds_from_object_bounds(bb_world)
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Left_Front_Up = GBB[0]
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Right_Back_Down = GBB[1]
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@ -218,9 +218,9 @@ def align_objects(context,
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bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(scene, obj)
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GBB = worldspace_bounds_from_object_data(scene, obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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GBB = worldspace_bounds_from_object_bounds(bb_world)
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Left_Front_Up = GBB[0]
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Right_Back_Down = GBB[1]
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