gpu module: retouching the description of the types.
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@ -152,7 +152,6 @@ static PyObject *bpygpu_VertBatch_vertbuf_add(BPyGPUBatch *self, BPyGPUVertBuf *
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Py_RETURN_NONE;
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}
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/* Currently magic number from Py perspective. */
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PyDoc_STRVAR(bpygpu_VertBatch_program_set_builtin_doc,
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"TODO"
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);
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@ -352,21 +351,20 @@ PyDoc_STRVAR(py_gpu_batch_doc,
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"Contains VAOs + VBOs + Shader representing a drawable entity."
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"\n"
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" :param type: One of these primitive types: {\n"
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" \"GPU_PRIM_POINTS\",\n"
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" \"GPU_PRIM_LINES\",\n"
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" \"GPU_PRIM_TRIS\",\n"
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" \"GPU_PRIM_LINE_STRIP\",\n"
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" \"GPU_PRIM_LINE_LOOP\",\n"
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" \"GPU_PRIM_TRI_STRIP\",\n"
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" \"GPU_PRIM_TRI_FAN\",\n"
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" \"GPU_PRIM_LINES_ADJ\",\n"
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" \"GPU_PRIM_TRIS_ADJ\",\n"
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" \"GPU_PRIM_LINE_STRIP_ADJ\",\n"
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" \"GPU_PRIM_NONE\n"
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" }.\n"
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" :type type: str`\n"
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" \"POINTS\",\n"
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" \"LINES\",\n"
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" \"TRIS\",\n"
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" \"LINE_STRIP\",\n"
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" \"LINE_LOOP\",\n"
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" \"TRI_STRIP\",\n"
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" \"TRI_FAN\",\n"
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" \"LINES_ADJ\",\n"
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" \"TRIS_ADJ\",\n"
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" \"LINE_STRIP_ADJ\",\n"
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" \"NONE}\n"
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" :type type: `str`\n"
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" :param buf: Vertex buffer.\n"
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" :type buf: GPUVertBuf`\n"
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" :type buf: :class: `gpu.types.GPUVertBuf`\n"
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);
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PyTypeObject BPyGPUBatch_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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@ -265,9 +265,9 @@ PyDoc_STRVAR(py_gpu_vertex_buffer_doc,
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"Contains a VBO."
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"\n"
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" :param len: number of elements to allocate\n"
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" :type type: int`\n"
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" :type type: `int`\n"
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" :param format: Vertex format.\n"
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" :type buf: GPUVertFormat`\n"
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" :type buf: `gpu.types.GPUVertFormat`\n"
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);
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PyTypeObject BPyGPUVertBuf_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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