Cycles: Seperate kernel loading time from render time

This commit is contained in:
Mai Lavelle 2016-12-29 23:05:40 -05:00
parent b78e543af9
commit 5b8f1c8d34
1 changed files with 5 additions and 0 deletions

View File

@ -654,6 +654,8 @@ void Session::load_kernels()
if(!kernels_loaded) {
progress.set_status("Loading render kernels (may take a few minutes the first time)");
scoped_timer timer;
DeviceRequestedFeatures requested_features = get_requested_device_features();
VLOG(2) << "Requested features:\n" << requested_features;
if(!device->load_kernels(requested_features)) {
@ -667,6 +669,9 @@ void Session::load_kernels()
return;
}
progress.add_skip_time(timer, false);
VLOG(1) << "Total time spent loading kernels: " << time_dt() - timer.get_start();
kernels_loaded = true;
}
}