Geometry Nodes: Special string characters node

This patch adds a new node called "Special Characters" with two string
outputs: "Line Break" and "Tab". This is necessary because the newline
character cannot be easily typed with a keyboard, but is necessary for
the string to curve node.

Differential Revision: https://developer.blender.org/D12620
This commit is contained in:
Erik Abrahamsson 2021-09-24 10:59:52 -05:00 committed by Hans Goudey
parent bdb8ee9717
commit 5c0017e85a
7 changed files with 80 additions and 0 deletions

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@ -606,6 +606,7 @@ geometry_node_categories = [
NodeItem("FunctionNodeStringSubstring"),
NodeItem("FunctionNodeValueToString"),
NodeItem("GeometryNodeStringJoin"),
NodeItem("FunctionNodeInputSpecialCharacters"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),

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@ -1517,6 +1517,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define FN_NODE_VALUE_TO_STRING 1210
#define FN_NODE_STRING_LENGTH 1211
#define FN_NODE_STRING_SUBSTRING 1212
#define FN_NODE_INPUT_SPECIAL_CHARACTERS 1213
/** \} */

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@ -5812,6 +5812,7 @@ static void registerFunctionNodes()
register_node_type_fn_boolean_math();
register_node_type_fn_float_compare();
register_node_type_fn_float_to_int();
register_node_type_fn_input_special_characters();
register_node_type_fn_input_string();
register_node_type_fn_input_vector();
register_node_type_fn_random_float();

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@ -136,6 +136,7 @@ set(SRC
function/nodes/node_fn_boolean_math.cc
function/nodes/node_fn_float_compare.cc
function/nodes/node_fn_float_to_int.cc
function/nodes/node_fn_input_special_characters.cc
function/nodes/node_fn_input_string.cc
function/nodes/node_fn_input_vector.cc
function/nodes/node_fn_random_float.cc

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@ -23,6 +23,7 @@ extern "C" {
void register_node_type_fn_boolean_math(void);
void register_node_type_fn_float_compare(void);
void register_node_type_fn_float_to_int(void);
void register_node_type_fn_input_special_characters(void);
void register_node_type_fn_input_string(void);
void register_node_type_fn_input_vector(void);
void register_node_type_fn_random_float(void);

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@ -265,6 +265,7 @@ DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DI
DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH, def_boolean_math, "BOOLEAN_MATH", BooleanMath, "Boolean Math", "")
DefNode(FunctionNode, FN_NODE_FLOAT_COMPARE, def_float_compare, "FLOAT_COMPARE", FloatCompare, "Float Compare", "")
DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "")
DefNode(FunctionNode, FN_NODE_INPUT_SPECIAL_CHARACTERS, 0, "INPUT_SPECIAL_CHARACTERS", InputSpecialCharacters, "Special Characters", "")
DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "")
DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "")
DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "")

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@ -0,0 +1,74 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_function_util.hh"
namespace blender::nodes {
static void fn_node_input_special_characters_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::String>("Line Break");
b.add_output<decl::String>("Tab");
};
class MF_SpecialCharacters : public fn::MultiFunction {
public:
MF_SpecialCharacters()
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static fn::MFSignature create_signature()
{
fn::MFSignatureBuilder signature{"Special Characters"};
signature.single_output<std::string>("Line Break");
signature.single_output<std::string>("Tab");
return signature.build();
}
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
MutableSpan<std::string> lb = params.uninitialized_single_output<std::string>(0, "Line Break");
MutableSpan<std::string> tab = params.uninitialized_single_output<std::string>(1, "Tab");
for (const int i : mask) {
new (&lb[i]) std::string("\n");
new (&tab[i]) std::string("\t");
}
}
};
static void fn_node_input_special_characters_build_multi_function(
NodeMultiFunctionBuilder &builder)
{
static MF_SpecialCharacters special_characters_fn;
builder.set_matching_fn(special_characters_fn);
}
} // namespace blender::nodes
void register_node_type_fn_input_special_characters()
{
static bNodeType ntype;
fn_node_type_base(
&ntype, FN_NODE_INPUT_SPECIAL_CHARACTERS, "Special Characters", NODE_CLASS_INPUT, 0);
ntype.declare = blender::nodes::fn_node_input_special_characters_declare;
ntype.build_multi_function =
blender::nodes::fn_node_input_special_characters_build_multi_function;
nodeRegisterType(&ntype);
}