UI: split UV editor out of the image space

This commit is contained in:
Campbell Barton 2018-12-05 14:35:45 +11:00
parent d59c4c9d61
commit 5c8f1053b5
Notes: blender-bot 2023-02-14 05:59:29 +01:00
Referenced by issue #59346, Shader to RGB node breaks with a glossy/principled shader (EEVEE)
Referenced by issue #59348, Crashes easily when fiddling with advanced particle systems
Referenced by issue #58808, Last action editor/menu does not open automatically with 'open on mouse over' enabled
Referenced by issue #54744, UI: Expand List of Editors
4 changed files with 85 additions and 11 deletions

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@ -523,7 +523,8 @@ class IMAGE_HT_header(Header):
row = layout.row(align=True)
row.template_header()
layout.prop(sima, "mode", text="")
if sima.mode != 'UV':
layout.prop(sima, "ui_mode", text="")
# UV editing.
if show_uvedit:

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@ -53,6 +53,10 @@
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "DEG_depsgraph.h"
#include "IMB_imbuf_types.h"
@ -69,8 +73,6 @@
#include "BIF_gl.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
@ -954,6 +956,37 @@ static void image_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID
}
}
/**
* \note Used for splitting out a subset of modes is more involved,
* The previous non-uv-edit mode is stored so switching back to the
* image doesn't always reset the sub-mode.
*/
static int image_space_subtype_get(ScrArea *sa)
{
SpaceImage *sima = sa->spacedata.first;
return sima->mode == SI_MODE_UV ? SI_MODE_UV : SI_MODE_VIEW;
}
static void image_space_subtype_set(ScrArea *sa, int value)
{
SpaceImage *sima = sa->spacedata.first;
if (value == SI_MODE_UV) {
if (sima->mode != SI_MODE_UV) {
sima->mode_prev = sima->mode;
}
sima->mode = value;
}
else {
sima->mode = sima->mode_prev;
}
}
static void image_space_subtype_item_extend(
bContext *UNUSED(C), EnumPropertyItem **item, int *totitem)
{
RNA_enum_items_add(item, totitem, rna_enum_space_image_mode_items);
}
/**************************** spacetype *****************************/
/* only called once, from space/spacetypes.c */
@ -977,6 +1010,9 @@ void ED_spacetype_image(void)
st->context = image_context;
st->gizmos = image_widgets;
st->id_remap = image_id_remap;
st->space_subtype_item_extend = image_space_subtype_item_extend;
st->space_subtype_get = image_space_subtype_get;
st->space_subtype_set = image_space_subtype_set;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype image region");

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@ -909,8 +909,11 @@ typedef struct SpaceImage {
float centx, centy; /* storage for offset while render drawing */
char mode; /* view/paint/mask */
/* Storage for sub-space types. */
char mode_prev;
char pin;
short pad;
char _pad;
short curtile; /* the currently active tile of the image when tile is enabled, is kept in sync with the active faces tile */
short lock;
char dt_uv; /* UV draw type */

View File

@ -167,14 +167,42 @@ const EnumPropertyItem rna_enum_space_action_mode_items[] = {
#undef SACT_ITEM_MASK
#undef SACT_ITEM_CACHEFILE
const EnumPropertyItem rna_enum_space_image_mode_items[] = {
{SI_MODE_VIEW, "VIEW", ICON_FILE_IMAGE, "View", "View the image"},
{SI_MODE_UV, "UV", ICON_GROUP_UVS, "UV Edit", "UV edit in mesh editmode"},
{SI_MODE_PAINT, "PAINT", ICON_TPAINT_HLT, "Paint", "2D image painting mode"},
{SI_MODE_MASK, "MASK", ICON_MOD_MASK, "Mask", "Mask editing"},
#define SI_ITEM_VIEW(name, icon) \
{SI_MODE_VIEW, "VIEW", icon, name, "View the image"}
#define SI_ITEM_UV \
{SI_MODE_UV, "UV", ICON_GROUP_UVS, "UV Edit", "UV edit in mesh editmode"}
#define SI_ITEM_PAINT \
{SI_MODE_PAINT, "PAINT", ICON_TPAINT_HLT, "Paint", "2D image painting mode"}
#define SI_ITEM_MASK \
{SI_MODE_MASK, "MASK", ICON_MOD_MASK, "Mask", "Mask editing"}
static const EnumPropertyItem rna_enum_space_image_mode_all_items[] = {
SI_ITEM_VIEW("View", ICON_FILE_IMAGE),
SI_ITEM_UV,
SI_ITEM_PAINT,
SI_ITEM_MASK,
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem rna_enum_space_image_mode_ui_items[] = {
SI_ITEM_VIEW("View", ICON_FILE_IMAGE),
SI_ITEM_PAINT,
SI_ITEM_MASK,
{0, NULL, 0, NULL, NULL}
};
const EnumPropertyItem rna_enum_space_image_mode_items[] = {
SI_ITEM_VIEW("Image Editor", ICON_IMAGE),
SI_ITEM_UV,
{0, NULL, 0, NULL, NULL}
};
#undef SI_ITEM_VIEW
#undef SI_ITEM_UV
#undef SI_ITEM_PAINT
#undef SI_ITEM_MASK
#define V3D_S3D_CAMERA_LEFT {STEREO_LEFT_ID, "LEFT", ICON_RESTRICT_RENDER_OFF, "Left", ""},
#define V3D_S3D_CAMERA_RIGHT {STEREO_RIGHT_ID, "RIGHT", ICON_RESTRICT_RENDER_OFF, "Right", ""},
#define V3D_S3D_CAMERA_S3D {STEREO_3D_ID, "S3D", ICON_CAMERA_STEREO, "3D", ""},
@ -3539,10 +3567,16 @@ static void rna_def_space_image(BlenderRNA *brna)
RNA_def_property_pointer_funcs(prop, "rna_SpaceImageEditor_uvedit_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "UV Editor", "UV editor settings");
/* mode */
/* mode (hidden in the UI, see 'ui_mode') */
prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, rna_enum_space_image_mode_items);
RNA_def_property_enum_items(prop, rna_enum_space_image_mode_all_items);
RNA_def_property_ui_text(prop, "Mode", "Editing context being displayed");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_IMAGE, "rna_SpaceImageEditor_mode_update");
prop = RNA_def_property(srna, "ui_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, rna_enum_space_image_mode_ui_items);
RNA_def_property_ui_text(prop, "Mode", "Editing context being displayed");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_IMAGE, "rna_SpaceImageEditor_mode_update");