Fix T66006: View 3D select enumerate + other options fail

Support other options when using the enumerate option.
This commit is contained in:
Campbell Barton 2019-07-05 23:54:03 +10:00
parent 9ffb87c629
commit 5cb3d9df1e
Notes: blender-bot 2023-02-14 05:04:52 +01:00
Referenced by issue #66006, view3d.select enumerate+others = behavior chaos
1 changed files with 58 additions and 18 deletions

View File

@ -1602,31 +1602,62 @@ static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
static int object_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
const bool extend = RNA_boolean_get(op->ptr, "extend");
const bool deselect = RNA_boolean_get(op->ptr, "deselect");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool changed = false;
const char *name = object_mouse_select_menu_data[name_index].idname;
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
if ((base->flag & BASE_SELECTED) != 0) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
CTX_DATA_END;
}
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const Base *oldbasact = BASACT(view_layer);
Base *basact = NULL;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
/* This is a bit dodgy, there should only be ONE object with this name,
* but library objects can mess this up. */
if (STREQ(name, base->object->id.name + 2)) {
ED_object_base_activate(C, base);
ED_object_base_select(base, BA_SELECT);
changed = true;
basact = base;
break;
}
}
CTX_DATA_END;
if (basact == NULL) {
return OPERATOR_CANCELLED;
}
BLI_assert(BASE_SELECTABLE(v3d, basact));
if (extend) {
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
else if (deselect) {
ED_object_base_select(basact, BA_DESELECT);
changed = true;
}
else if (toggle) {
if (basact->flag & BASE_SELECTED) {
if (basact == oldbasact) {
ED_object_base_select(basact, BA_DESELECT);
changed = true;
}
}
else {
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
}
else {
object_deselect_all_except(view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
if ((oldbasact != basact)) {
ED_object_base_activate(C, basact);
}
/* weak but ensures we activate menu again before using the enum */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
@ -1664,12 +1695,19 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
RNA_def_boolean(
ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
}
static Base *object_mouse_select_menu(
bContext *C, ViewContext *vc, uint *buffer, int hits, const int mval[2], bool toggle)
static Base *object_mouse_select_menu(bContext *C,
ViewContext *vc,
uint *buffer,
int hits,
const int mval[2],
bool extend,
bool deselect,
bool toggle)
{
short baseCount = 0;
bool ok;
@ -1739,6 +1777,8 @@ static Base *object_mouse_select_menu(
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "extend", extend);
RNA_boolean_set(&ptr, "deselect", deselect);
RNA_boolean_set(&ptr, "toggle", toggle);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
@ -2122,7 +2162,7 @@ static bool ed_object_select_pick(bContext *C,
/* note; shift+alt goes to group-flush-selecting */
if (enumerate) {
basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, extend, deselect, toggle);
}
else {
base = startbase;
@ -2190,7 +2230,7 @@ static bool ed_object_select_pick(bContext *C,
/* note; shift+alt goes to group-flush-selecting */
if (enumerate) {
basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle);
basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, extend, deselect, toggle);
}
else {
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);