Fix T54078: Adding subsurf prior to particle system breaks simple children vgroups and textures
cpa->num points to a face index on BASE mesh, but get_child_modifier_parameters() expects index on a FINAL dm. So wrong index was used here.
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blender-bot
2023-02-14 06:11:15 +01:00
Referenced by issue #54078, Adding subsurf prior to particle system breaks simple children vgroups and textures
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@ -2306,7 +2306,19 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp
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/* get the original coordinates (orco) for texture usage */
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cpa_from = part->from;
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cpa_num = pa->num;
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/*
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* NOTE: Should in theory be the same as:
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cpa_num = psys_particle_dm_face_lookup(
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ctx->sim.psmd->dm_final,
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ctx->sim.psmd->dm_deformed,
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pa->num, pa->fuv,
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NULL);
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*/
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cpa_num = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND))
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? pa->num
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: pa->num_dmcache;
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/* XXX hack to avoid messed up particle num and subsequent crash (#40733) */
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if (cpa_num > ctx->sim.psmd->dm_final->getNumTessFaces(ctx->sim.psmd->dm_final))
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cpa_num = 0;
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