Cleanup: remove unneeded code in eevee_bloom.
This had to be added to the previous commit.
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Notes:
blender-bot
2023-02-14 10:11:49 +01:00
Referenced by issue #98661, 3.2: Potential candidates for corrective releases
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@ -310,14 +310,13 @@ void EEVEE_bloom_output_init(EEVEE_ViewLayerData *UNUSED(sldata),
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{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->bloom_accum)});
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/* Create Pass and shgroup. */
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DRWShadingGroup *grp = eevee_create_bloom_pass("Bloom Accumulate",
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effects,
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EEVEE_shaders_bloom_resolve_get(use_highres),
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&psl->bloom_accum_ps,
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true,
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true,
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false);
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DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", false);
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eevee_create_bloom_pass("Bloom Accumulate",
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effects,
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EEVEE_shaders_bloom_resolve_get(use_highres),
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&psl->bloom_accum_ps,
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true,
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true,
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false);
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}
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void EEVEE_bloom_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
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