Edit-mesh: multi-object hide

This commit is contained in:
Dalai Felinto 2018-05-06 13:51:30 +02:00
parent 49be803ad6
commit 5d8937e8ba
Notes: blender-bot 2023-02-14 10:11:49 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 19 additions and 4 deletions

View File

@ -1888,13 +1888,28 @@ void MESH_OT_edge_rotate(wmOperatorType *ot)
static int edbm_hide_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
ViewLayer *view_layer = CTX_data_view_layer(C);
EDBM_mesh_hide(em, RNA_boolean_get(op->ptr, "unselected"));
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
EDBM_update_generic(em, true, false);
if ((bm->totvertsel == 0) &&
(bm->totedgesel == 0) &&
(bm->totfacesel == 0))
{
continue;
}
EDBM_mesh_hide(em, unselected);
EDBM_update_generic(em, true, false);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}