Edit-mesh: multi-object hide
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Notes:
blender-bot
2023-02-14 10:11:49 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -1888,13 +1888,28 @@ void MESH_OT_edge_rotate(wmOperatorType *ot)
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static int edbm_hide_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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const bool unselected = RNA_boolean_get(op->ptr, "unselected");
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ViewLayer *view_layer = CTX_data_view_layer(C);
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EDBM_mesh_hide(em, RNA_boolean_get(op->ptr, "unselected"));
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMesh *bm = em->bm;
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EDBM_update_generic(em, true, false);
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if ((bm->totvertsel == 0) &&
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(bm->totedgesel == 0) &&
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(bm->totfacesel == 0))
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{
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continue;
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}
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EDBM_mesh_hide(em, unselected);
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EDBM_update_generic(em, true, false);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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