DRW: Add DRWMatrixState to manage all matrices together.
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d63829117c
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@ -398,12 +398,22 @@ typedef enum {
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DRW_MAT_VIEWINV,
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DRW_MAT_WIN,
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DRW_MAT_WININV,
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DRW_MAT_COUNT, // Don't use this.
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} DRWViewportMatrixType;
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typedef struct DRWMatrixState{
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float mat[DRW_MAT_COUNT][4][4];
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} DRWMatrixState;
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void DRW_viewport_init(const bContext *C);
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void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
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void DRW_viewport_matrix_get_all(DRWMatrixState *state);
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void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type);
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void DRW_viewport_matrix_override_set_all(DRWMatrixState *state);
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void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type);
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void DRW_viewport_matrix_override_unset_all(void);
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const float *DRW_viewport_size_get(void);
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const float *DRW_viewport_screenvecs_get(void);
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const float *DRW_viewport_pixelsize_get(void);
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@ -405,14 +405,14 @@ static void drw_viewport_var_init(void)
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/* Refresh DST.pixelsize */
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DST.pixsize = rv3d->pixsize;
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copy_m4_m4(DST.original_mat[DRW_MAT_PERS], rv3d->persmat);
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copy_m4_m4(DST.original_mat[DRW_MAT_PERSINV], rv3d->persinv);
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copy_m4_m4(DST.original_mat[DRW_MAT_VIEW], rv3d->viewmat);
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copy_m4_m4(DST.original_mat[DRW_MAT_VIEWINV], rv3d->viewinv);
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copy_m4_m4(DST.original_mat[DRW_MAT_WIN], rv3d->winmat);
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invert_m4_m4(DST.original_mat[DRW_MAT_WININV], rv3d->winmat);
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copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERS], rv3d->persmat);
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copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERSINV], rv3d->persinv);
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copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEW], rv3d->viewmat);
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copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEWINV], rv3d->viewinv);
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copy_m4_m4(DST.original_mat.mat[DRW_MAT_WIN], rv3d->winmat);
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invert_m4_m4(DST.original_mat.mat[DRW_MAT_WININV], rv3d->winmat);
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memcpy(DST.view_data.mat, DST.original_mat, sizeof(DST.original_mat));
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memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DST.original_mat.mat));
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copy_v4_v4(DST.view_data.viewcamtexcofac, rv3d->viewcamtexcofac);
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}
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@ -448,26 +448,46 @@ static void drw_viewport_var_init(void)
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void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
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{
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BLI_assert(type >= DRW_MAT_PERS && type <= DRW_MAT_WININV);
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BLI_assert(type >= 0 && type < DRW_MAT_COUNT);
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BLI_assert(((DST.override_mat & (1 << type)) != 0)|| DST.draw_ctx.rv3d != NULL); /* Can't use this in render mode. */
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copy_m4_m4(mat, DST.view_data.mat[type]);
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copy_m4_m4(mat, DST.view_data.matstate.mat[type]);
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}
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void DRW_viewport_matrix_get_all(DRWMatrixState *state)
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{
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memcpy(state, DST.view_data.matstate.mat, sizeof(DRWMatrixState));
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}
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void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type)
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{
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copy_m4_m4(DST.view_data.mat[type], mat);
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BLI_assert(type < DRW_MAT_COUNT);
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copy_m4_m4(DST.view_data.matstate.mat[type], mat);
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DST.override_mat |= (1 << type);
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DST.dirty_mat = true;
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}
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void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type)
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{
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copy_m4_m4(DST.view_data.mat[type], DST.original_mat[type]);
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BLI_assert(type < DRW_MAT_COUNT);
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copy_m4_m4(DST.view_data.matstate.mat[type], DST.original_mat.mat[type]);
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DST.override_mat &= ~(1 << type);
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DST.dirty_mat = true;
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}
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void DRW_viewport_matrix_override_set_all(DRWMatrixState *state)
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{
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memcpy(DST.view_data.matstate.mat, state, sizeof(DRWMatrixState));
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DST.dirty_mat = true;
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}
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void DRW_viewport_matrix_override_unset_all(void)
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{
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memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DRWMatrixState));
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DST.override_mat = 0;
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DST.dirty_mat = true;
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}
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bool DRW_viewport_is_persp_get(void)
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{
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RegionView3D *rv3d = DST.draw_ctx.rv3d;
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@ -475,7 +495,7 @@ bool DRW_viewport_is_persp_get(void)
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return rv3d->is_persp;
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}
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else {
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return DST.view_data.mat[DRW_MAT_WIN][3][3] == 0.0f;
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return DST.view_data.matstate.mat[DRW_MAT_WIN][3][3] == 0.0f;
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}
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BLI_assert(0);
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return false;
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@ -305,13 +305,13 @@ typedef struct DRWManager {
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double cache_time;
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/* View dependant uniforms. */
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float original_mat[6][4][4]; /* Original rv3d matrices. */
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DRWMatrixState original_mat; /* Original rv3d matrices. */
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int override_mat; /* Bitflag of which matrices are overriden. */
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int num_clip_planes; /* Number of active clipplanes. */
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bool dirty_mat;
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struct {
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float mat[6][4][4];
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DRWMatrixState matstate;
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float viewcamtexcofac[4];
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float clip_planes_eq[MAX_CLIP_PLANES][4];
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} view_data;
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@ -458,12 +458,12 @@ static void drw_interface_init(DRWShadingGroup *shgroup, GPUShader *shader)
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#endif
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/* TODO : They should be grouped inside a UBO updated once per redraw. */
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.mat[DRW_MAT_VIEW], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.mat[DRW_MAT_VIEWINV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.mat[DRW_MAT_PERS], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.mat[DRW_MAT_PERSINV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.mat[DRW_MAT_WIN], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.mat[DRW_MAT_WININV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.matstate.mat[DRW_MAT_VIEW], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.matstate.mat[DRW_MAT_VIEWINV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.matstate.mat[DRW_MAT_PERS], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_PERSINV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.matstate.mat[DRW_MAT_WIN], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_WININV], 16, 1);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CAMERATEXCO, DST.view_data.viewcamtexcofac, 3, 2);
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drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CLIPPLANES, DST.view_data.clip_planes_eq, 4, DST.num_clip_planes); /* TO REMOVE */
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@ -895,7 +895,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
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void DRW_pass_sort_shgroup_z(DRWPass *pass)
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{
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float (*viewinv)[4];
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viewinv = DST.view_data.mat[DRW_MAT_VIEWINV];
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viewinv = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
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ZSortData zsortdata = {viewinv[2], viewinv[3]};
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@ -388,10 +388,10 @@ static void draw_clipping_setup_from_view(void)
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if (DST.clipping.updated)
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return;
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float (*viewprojinv)[4] = DST.view_data.mat[DRW_MAT_PERSINV];
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float (*viewinv)[4] = DST.view_data.mat[DRW_MAT_VIEWINV];
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float (*projmat)[4] = DST.view_data.mat[DRW_MAT_WIN];
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float (*projinv)[4] = DST.view_data.mat[DRW_MAT_WININV];
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float (*viewprojinv)[4] = DST.view_data.matstate.mat[DRW_MAT_PERSINV];
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float (*viewinv)[4] = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
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float (*projmat)[4] = DST.view_data.matstate.mat[DRW_MAT_WIN];
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float (*projinv)[4] = DST.view_data.matstate.mat[DRW_MAT_WININV];
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BoundSphere *bsphere = &DST.clipping.frustum_bsphere;
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/* Extract Clipping Planes */
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@ -555,13 +555,13 @@ static void draw_matrices_model_prepare(DRWCallState *st)
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if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE |
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DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC))
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{
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mul_m4_m4m4(st->modelview, DST.view_data.mat[DRW_MAT_VIEW], st->model);
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mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
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}
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if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
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invert_m4_m4(st->modelviewinverse, st->modelview);
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}
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if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
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mul_m4_m4m4(st->modelviewprojection, DST.view_data.mat[DRW_MAT_PERS], st->model);
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mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
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}
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if (st->matflag & DRW_CALL_NORMALVIEW) {
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copy_m3_m4(st->normalview, st->modelview);
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@ -610,9 +610,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
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unit_m4(unitmat);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)unitmat);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)unitmat);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEW]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEWINV]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.mat[DRW_MAT_PERS]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEW]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEWINV]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_PERS]);
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GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)shgroup->instance_orcofac);
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}
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}
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