DRW: Add DRWMatrixState to manage all matrices together.

This commit is contained in:
Clément Foucault 2018-03-02 18:05:42 +01:00
parent d63829117c
commit 5e730974fe
5 changed files with 60 additions and 30 deletions

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@ -398,12 +398,22 @@ typedef enum {
DRW_MAT_VIEWINV,
DRW_MAT_WIN,
DRW_MAT_WININV,
DRW_MAT_COUNT, // Don't use this.
} DRWViewportMatrixType;
typedef struct DRWMatrixState{
float mat[DRW_MAT_COUNT][4][4];
} DRWMatrixState;
void DRW_viewport_init(const bContext *C);
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
void DRW_viewport_matrix_get_all(DRWMatrixState *state);
void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type);
void DRW_viewport_matrix_override_set_all(DRWMatrixState *state);
void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type);
void DRW_viewport_matrix_override_unset_all(void);
const float *DRW_viewport_size_get(void);
const float *DRW_viewport_screenvecs_get(void);
const float *DRW_viewport_pixelsize_get(void);

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@ -405,14 +405,14 @@ static void drw_viewport_var_init(void)
/* Refresh DST.pixelsize */
DST.pixsize = rv3d->pixsize;
copy_m4_m4(DST.original_mat[DRW_MAT_PERS], rv3d->persmat);
copy_m4_m4(DST.original_mat[DRW_MAT_PERSINV], rv3d->persinv);
copy_m4_m4(DST.original_mat[DRW_MAT_VIEW], rv3d->viewmat);
copy_m4_m4(DST.original_mat[DRW_MAT_VIEWINV], rv3d->viewinv);
copy_m4_m4(DST.original_mat[DRW_MAT_WIN], rv3d->winmat);
invert_m4_m4(DST.original_mat[DRW_MAT_WININV], rv3d->winmat);
copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERS], rv3d->persmat);
copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERSINV], rv3d->persinv);
copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEW], rv3d->viewmat);
copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEWINV], rv3d->viewinv);
copy_m4_m4(DST.original_mat.mat[DRW_MAT_WIN], rv3d->winmat);
invert_m4_m4(DST.original_mat.mat[DRW_MAT_WININV], rv3d->winmat);
memcpy(DST.view_data.mat, DST.original_mat, sizeof(DST.original_mat));
memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DST.original_mat.mat));
copy_v4_v4(DST.view_data.viewcamtexcofac, rv3d->viewcamtexcofac);
}
@ -448,26 +448,46 @@ static void drw_viewport_var_init(void)
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
{
BLI_assert(type >= DRW_MAT_PERS && type <= DRW_MAT_WININV);
BLI_assert(type >= 0 && type < DRW_MAT_COUNT);
BLI_assert(((DST.override_mat & (1 << type)) != 0)|| DST.draw_ctx.rv3d != NULL); /* Can't use this in render mode. */
copy_m4_m4(mat, DST.view_data.mat[type]);
copy_m4_m4(mat, DST.view_data.matstate.mat[type]);
}
void DRW_viewport_matrix_get_all(DRWMatrixState *state)
{
memcpy(state, DST.view_data.matstate.mat, sizeof(DRWMatrixState));
}
void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type)
{
copy_m4_m4(DST.view_data.mat[type], mat);
BLI_assert(type < DRW_MAT_COUNT);
copy_m4_m4(DST.view_data.matstate.mat[type], mat);
DST.override_mat |= (1 << type);
DST.dirty_mat = true;
}
void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type)
{
copy_m4_m4(DST.view_data.mat[type], DST.original_mat[type]);
BLI_assert(type < DRW_MAT_COUNT);
copy_m4_m4(DST.view_data.matstate.mat[type], DST.original_mat.mat[type]);
DST.override_mat &= ~(1 << type);
DST.dirty_mat = true;
}
void DRW_viewport_matrix_override_set_all(DRWMatrixState *state)
{
memcpy(DST.view_data.matstate.mat, state, sizeof(DRWMatrixState));
DST.dirty_mat = true;
}
void DRW_viewport_matrix_override_unset_all(void)
{
memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DRWMatrixState));
DST.override_mat = 0;
DST.dirty_mat = true;
}
bool DRW_viewport_is_persp_get(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
@ -475,7 +495,7 @@ bool DRW_viewport_is_persp_get(void)
return rv3d->is_persp;
}
else {
return DST.view_data.mat[DRW_MAT_WIN][3][3] == 0.0f;
return DST.view_data.matstate.mat[DRW_MAT_WIN][3][3] == 0.0f;
}
BLI_assert(0);
return false;

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@ -305,13 +305,13 @@ typedef struct DRWManager {
double cache_time;
/* View dependant uniforms. */
float original_mat[6][4][4]; /* Original rv3d matrices. */
DRWMatrixState original_mat; /* Original rv3d matrices. */
int override_mat; /* Bitflag of which matrices are overriden. */
int num_clip_planes; /* Number of active clipplanes. */
bool dirty_mat;
struct {
float mat[6][4][4];
DRWMatrixState matstate;
float viewcamtexcofac[4];
float clip_planes_eq[MAX_CLIP_PLANES][4];
} view_data;

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@ -458,12 +458,12 @@ static void drw_interface_init(DRWShadingGroup *shgroup, GPUShader *shader)
#endif
/* TODO : They should be grouped inside a UBO updated once per redraw. */
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.mat[DRW_MAT_VIEW], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.mat[DRW_MAT_VIEWINV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.mat[DRW_MAT_PERS], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.mat[DRW_MAT_PERSINV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.mat[DRW_MAT_WIN], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.mat[DRW_MAT_WININV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.matstate.mat[DRW_MAT_VIEW], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.matstate.mat[DRW_MAT_VIEWINV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.matstate.mat[DRW_MAT_PERS], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_PERSINV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.matstate.mat[DRW_MAT_WIN], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_WININV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CAMERATEXCO, DST.view_data.viewcamtexcofac, 3, 2);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CLIPPLANES, DST.view_data.clip_planes_eq, 4, DST.num_clip_planes); /* TO REMOVE */
@ -895,7 +895,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
void DRW_pass_sort_shgroup_z(DRWPass *pass)
{
float (*viewinv)[4];
viewinv = DST.view_data.mat[DRW_MAT_VIEWINV];
viewinv = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
ZSortData zsortdata = {viewinv[2], viewinv[3]};

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@ -388,10 +388,10 @@ static void draw_clipping_setup_from_view(void)
if (DST.clipping.updated)
return;
float (*viewprojinv)[4] = DST.view_data.mat[DRW_MAT_PERSINV];
float (*viewinv)[4] = DST.view_data.mat[DRW_MAT_VIEWINV];
float (*projmat)[4] = DST.view_data.mat[DRW_MAT_WIN];
float (*projinv)[4] = DST.view_data.mat[DRW_MAT_WININV];
float (*viewprojinv)[4] = DST.view_data.matstate.mat[DRW_MAT_PERSINV];
float (*viewinv)[4] = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
float (*projmat)[4] = DST.view_data.matstate.mat[DRW_MAT_WIN];
float (*projinv)[4] = DST.view_data.matstate.mat[DRW_MAT_WININV];
BoundSphere *bsphere = &DST.clipping.frustum_bsphere;
/* Extract Clipping Planes */
@ -555,13 +555,13 @@ static void draw_matrices_model_prepare(DRWCallState *st)
if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE |
DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC))
{
mul_m4_m4m4(st->modelview, DST.view_data.mat[DRW_MAT_VIEW], st->model);
mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
}
if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
invert_m4_m4(st->modelviewinverse, st->modelview);
}
if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
mul_m4_m4m4(st->modelviewprojection, DST.view_data.mat[DRW_MAT_PERS], st->model);
mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
}
if (st->matflag & DRW_CALL_NORMALVIEW) {
copy_m3_m4(st->normalview, st->modelview);
@ -610,9 +610,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
unit_m4(unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEW]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEWINV]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.mat[DRW_MAT_PERS]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEW]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEWINV]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_PERS]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)shgroup->instance_orcofac);
}
}