Fix T58517: Multi-view issues with OpenGL render + scene settings
Patch by Shinsuke Irie. * * * Note from reviewer/committer (dfelinto): OpenGL render from the VSE preview window is working, while the VSE preview window itself does not show stereo. That said the patch is ok, and I was able to test that the VSE preview OpenGL still works. I will tackle VSE preview itself separately myself.
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Notes:
blender-bot
2023-02-14 04:47:21 +01:00
Referenced by issue #58517, Multiview not working with OpenGL render using scene settings
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@ -156,10 +156,10 @@ static bool screen_opengl_is_multiview(OGLRender *oglrender)
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RegionView3D *rv3d = oglrender->rv3d;
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RenderData *rd = &oglrender->scene->r;
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if ((rd == NULL) || ((!oglrender->is_sequencer) && ((rv3d == NULL) || (v3d == NULL))))
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if ((rd == NULL) || ((v3d != NULL) && (rv3d == NULL)))
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return false;
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return (rd->scemode & R_MULTIVIEW) && ((oglrender->is_sequencer) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
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return (rd->scemode & R_MULTIVIEW) && ((v3d == NULL) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
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}
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static void screen_opengl_views_setup(OGLRender *oglrender)
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@ -203,8 +203,9 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
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}
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}
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else {
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if (!oglrender->is_sequencer)
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if (v3d) {
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RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
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}
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/* remove all the views that are not needed */
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rv = rr->views.last;
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