UI correct use of "..." in the VSE

This commit is contained in:
Aaron Carlisle 2017-05-28 20:41:23 -04:00
parent 8051f2412e
commit 5f46374c89
1 changed files with 4 additions and 4 deletions

View File

@ -338,19 +338,19 @@ class SEQUENCER_MT_add(Menu):
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.scene_strip_add", text="Scene...")
layout.operator("sequencer.scene_strip_add", text="Scene")
else:
layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...")
if len(bpy.data.movieclips) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.movieclip_strip_add", text="Clips...")
layout.operator("sequencer.movieclip_strip_add", text="Clips")
else:
layout.operator_menu_enum("sequencer.movieclip_strip_add", "clip", text="Clip...")
if len(bpy.data.masks) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.mask_strip_add", text="Masks...")
layout.operator("sequencer.mask_strip_add", text="Masks")
else:
layout.operator_menu_enum("sequencer.mask_strip_add", "mask", text="Mask...")
@ -362,7 +362,7 @@ class SEQUENCER_MT_add(Menu):
class SEQUENCER_MT_add_effect(Menu):
bl_label = "Effect Strip..."
bl_label = "Effect Strip"
def draw(self, context):
layout = self.layout