Merge branch 'blender-v2.93-release'

This commit is contained in:
Bastien Montagne 2021-05-05 16:42:37 +02:00
commit 5f7f90d5a2
2 changed files with 7 additions and 7 deletions

View File

@ -435,8 +435,8 @@ static bool lib_override_hierarchy_dependencies_recursive_tag(LibOverrideGroupTa
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
if ((to_id_entry->usage_flag & IDWALK_CB_LOOPBACK) != 0) {
/* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers) as
if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
/* Never consider non-overridable relationships ('from', 'parents', 'owner' etc. pointers) as
* actual dependencies. */
continue;
}
@ -1178,8 +1178,7 @@ void BKE_lib_override_library_main_resync(Main *bmain, Scene *scene, ViewLayer *
for (MainIDRelationsEntryItem *entry_item = entry->to_ids; entry_item != NULL;
entry_item = entry_item->next) {
if (entry_item->usage_flag &
(IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
if (entry_item->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) {
continue;
}
ID *id_to = *entry_item->id_pointer.to;
@ -2055,8 +2054,8 @@ static void lib_override_library_id_hierarchy_recursive_reset(Main *bmain, ID *i
for (MainIDRelationsEntryItem *to_id_entry = entry->to_ids; to_id_entry != NULL;
to_id_entry = to_id_entry->next) {
if ((to_id_entry->usage_flag & IDWALK_CB_LOOPBACK) != 0) {
/* Never consider 'loop back' relationships ('from', 'parents', 'owner' etc. pointers) as
if ((to_id_entry->usage_flag & IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE) != 0) {
/* Never consider non-overridable relationships ('from', 'parents', 'owner' etc. pointers) as
* actual dependencies. */
continue;
}

View File

@ -742,7 +742,8 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, view_layer->mat_override, IDWALK_CB_USER);
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP);
BKE_LIB_FOREACHID_PROCESS(
data, base->object, IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
}
scene_foreach_layer_collection(data, &view_layer->layer_collections);